mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-11 01:51:51 +00:00
And holy shit it's fast Conflicts: baystation12.dme code/ATMOSPHERICS/pipes.dm code/game/machinery/Sleeper.dm code/game/machinery/rechargestation.dm code/game/objects/structures/crates_lockers/crates.dm code/game/objects/structures/tables_racks.dm code/modules/mining/mine_turfs.dm code/modules/paperwork/photocopier.dm code/modules/power/cable.dm html/changelog.html
310 lines
7.3 KiB
Plaintext
310 lines
7.3 KiB
Plaintext
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
|
|
//machineryness
|
|
|
|
/obj/structure/mineral_door
|
|
name = "mineral door"
|
|
density = 1
|
|
anchored = 1
|
|
opacity = 1
|
|
|
|
icon = 'icons/obj/doors/mineral_doors.dmi'
|
|
icon_state = "metal"
|
|
|
|
var/mineralType = "metal"
|
|
var/state = 0 //closed, 1 == open
|
|
var/isSwitchingStates = 0
|
|
var/hardness = 1
|
|
var/oreAmount = 7
|
|
|
|
New(location)
|
|
..()
|
|
icon_state = mineralType
|
|
name = "[mineralType] door"
|
|
update_nearby_tiles(need_rebuild=1)
|
|
|
|
Del()
|
|
update_nearby_tiles()
|
|
..()
|
|
|
|
Bumped(atom/user)
|
|
..()
|
|
if(!state)
|
|
return TryToSwitchState(user)
|
|
return
|
|
|
|
attack_ai(mob/user as mob) //those aren't machinery, they're just big fucking slabs of a mineral
|
|
if(isAI(user)) //so the AI can't open it
|
|
return
|
|
else if(isrobot(user)) //but cyborgs can
|
|
if(get_dist(user,src) <= 1) //not remotely though
|
|
return TryToSwitchState(user)
|
|
|
|
attack_paw(mob/user as mob)
|
|
return TryToSwitchState(user)
|
|
|
|
attack_hand(mob/user as mob)
|
|
return TryToSwitchState(user)
|
|
|
|
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group) return 0
|
|
if(istype(mover, /obj/effect/beam))
|
|
return !opacity
|
|
return !density
|
|
|
|
proc/TryToSwitchState(atom/user)
|
|
if(isSwitchingStates) return
|
|
if(ismob(user))
|
|
var/mob/M = user
|
|
if(world.time - user.last_bumped <= 60) return //NOTE do we really need that?
|
|
if(M.client)
|
|
if(iscarbon(M))
|
|
var/mob/living/carbon/C = M
|
|
if(!C.handcuffed)
|
|
SwitchState()
|
|
else
|
|
SwitchState()
|
|
else if(istype(user, /obj/mecha))
|
|
SwitchState()
|
|
|
|
proc/SwitchState()
|
|
if(state)
|
|
Close()
|
|
else
|
|
Open()
|
|
|
|
proc/Open()
|
|
isSwitchingStates = 1
|
|
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
|
flick("[mineralType]opening",src)
|
|
sleep(10)
|
|
density = 0
|
|
opacity = 0
|
|
state = 1
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
proc/Close()
|
|
isSwitchingStates = 1
|
|
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 100, 1)
|
|
flick("[mineralType]closing",src)
|
|
sleep(10)
|
|
density = 1
|
|
opacity = 1
|
|
state = 0
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
update_icon()
|
|
if(state)
|
|
icon_state = "[mineralType]open"
|
|
else
|
|
icon_state = mineralType
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W,/obj/item/weapon/pickaxe))
|
|
var/obj/item/weapon/pickaxe/digTool = W
|
|
user << "You start digging the [name]."
|
|
if(do_after(user,digTool.digspeed*hardness) && src)
|
|
user << "You finished digging."
|
|
Dismantle()
|
|
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
|
|
hardness -= W.force/100
|
|
user << "You hit the [name] with your [W.name]!"
|
|
CheckHardness()
|
|
else
|
|
attack_hand(user)
|
|
return
|
|
|
|
proc/CheckHardness()
|
|
if(hardness <= 0)
|
|
Dismantle(1)
|
|
|
|
proc/Dismantle(devastated = 0)
|
|
if(!devastated)
|
|
if (mineralType == "metal")
|
|
var/ore = /obj/item/stack/sheet/metal
|
|
for(var/i = 1, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
else
|
|
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
|
for(var/i = 1, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
else
|
|
if (mineralType == "metal")
|
|
var/ore = /obj/item/stack/sheet/metal
|
|
for(var/i = 3, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
else
|
|
var/ore = text2path("/obj/item/stack/sheet/mineral/[mineralType]")
|
|
for(var/i = 3, i <= oreAmount, i++)
|
|
new ore(get_turf(src))
|
|
qdel(src)
|
|
|
|
ex_act(severity = 1)
|
|
switch(severity)
|
|
if(1)
|
|
Dismantle(1)
|
|
if(2)
|
|
if(prob(20))
|
|
Dismantle(1)
|
|
else
|
|
hardness--
|
|
CheckHardness()
|
|
if(3)
|
|
hardness -= 0.1
|
|
CheckHardness()
|
|
return
|
|
|
|
proc/update_nearby_tiles(need_rebuild) //Copypasta from airlock code
|
|
if(!air_master) return 0
|
|
|
|
var/turf/simulated/source = loc
|
|
var/turf/simulated/north = get_step(source,NORTH)
|
|
var/turf/simulated/south = get_step(source,SOUTH)
|
|
var/turf/simulated/east = get_step(source,EAST)
|
|
var/turf/simulated/west = get_step(source,WEST)
|
|
|
|
if(istype(source)) air_master.tiles_to_update += source
|
|
if(istype(north)) air_master.tiles_to_update += north
|
|
if(istype(south)) air_master.tiles_to_update += south
|
|
if(istype(east)) air_master.tiles_to_update += east
|
|
if(istype(west)) air_master.tiles_to_update += west
|
|
|
|
return 1
|
|
|
|
/obj/structure/mineral_door/iron
|
|
mineralType = "metal"
|
|
hardness = 3
|
|
|
|
/obj/structure/mineral_door/silver
|
|
mineralType = "silver"
|
|
hardness = 3
|
|
|
|
/obj/structure/mineral_door/gold
|
|
mineralType = "gold"
|
|
|
|
/obj/structure/mineral_door/uranium
|
|
mineralType = "uranium"
|
|
hardness = 3
|
|
luminosity = 2
|
|
|
|
/obj/structure/mineral_door/sandstone
|
|
mineralType = "sandstone"
|
|
hardness = 0.5
|
|
|
|
/obj/structure/mineral_door/transparent
|
|
opacity = 0
|
|
|
|
Close()
|
|
..()
|
|
opacity = 0
|
|
|
|
/obj/structure/mineral_door/transparent/plasma
|
|
mineralType = "plasma"
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(istype(W,/obj/item/weapon/weldingtool))
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if(WT.remove_fuel(0, user))
|
|
TemperatureAct(100)
|
|
..()
|
|
|
|
temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
if(exposed_temperature > 300)
|
|
TemperatureAct(exposed_temperature)
|
|
|
|
proc/TemperatureAct(temperature)
|
|
for(var/turf/simulated/floor/target_tile in range(2,loc))
|
|
|
|
var/datum/gas_mixture/napalm = new
|
|
|
|
var/toxinsToDeduce = temperature/10
|
|
|
|
napalm.toxins = toxinsToDeduce
|
|
napalm.temperature = 200+T0C
|
|
|
|
target_tile.assume_air(napalm)
|
|
spawn (0) target_tile.hotspot_expose(temperature, 400)
|
|
|
|
hardness -= toxinsToDeduce/100
|
|
CheckHardness()
|
|
|
|
/obj/structure/mineral_door/transparent/diamond
|
|
mineralType = "diamond"
|
|
hardness = 10
|
|
|
|
/obj/structure/mineral_door/wood
|
|
mineralType = "wood"
|
|
hardness = 1
|
|
|
|
Open()
|
|
isSwitchingStates = 1
|
|
playsound(loc, 'sound/effects/doorcreaky.ogg', 100, 1)
|
|
flick("[mineralType]opening",src)
|
|
sleep(10)
|
|
density = 0
|
|
opacity = 0
|
|
state = 1
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
Close()
|
|
isSwitchingStates = 1
|
|
playsound(loc, 'sound/effects/doorcreaky.ogg', 100, 1)
|
|
flick("[mineralType]closing",src)
|
|
sleep(10)
|
|
density = 1
|
|
opacity = 1
|
|
state = 0
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
Dismantle(devastated = 0)
|
|
if(!devastated)
|
|
for(var/i = 1, i <= oreAmount, i++)
|
|
new/obj/item/stack/sheet/wood(get_turf(src))
|
|
del(src)
|
|
|
|
/obj/structure/mineral_door/resin
|
|
mineralType = "resin"
|
|
hardness = 1.5
|
|
var/close_delay = 100
|
|
|
|
TryToSwitchState(atom/user)
|
|
if(isalien(user))
|
|
return ..()
|
|
|
|
Open()
|
|
isSwitchingStates = 1
|
|
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
|
flick("[mineralType]opening",src)
|
|
sleep(10)
|
|
density = 0
|
|
opacity = 0
|
|
state = 1
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
spawn(close_delay)
|
|
if(!isSwitchingStates && state == 1)
|
|
Close()
|
|
|
|
Close()
|
|
isSwitchingStates = 1
|
|
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
|
flick("[mineralType]closing",src)
|
|
sleep(10)
|
|
density = 1
|
|
opacity = 1
|
|
state = 0
|
|
update_icon()
|
|
isSwitchingStates = 0
|
|
|
|
Dismantle(devastated = 0)
|
|
del(src)
|
|
|
|
CheckHardness()
|
|
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
|
|
..()
|
|
|