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And holy shit it's fast Conflicts: baystation12.dme code/ATMOSPHERICS/pipes.dm code/game/machinery/Sleeper.dm code/game/machinery/rechargestation.dm code/game/objects/structures/crates_lockers/crates.dm code/game/objects/structures/tables_racks.dm code/modules/mining/mine_turfs.dm code/modules/paperwork/photocopier.dm code/modules/power/cable.dm html/changelog.html
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
/obj/structure/mopbucket
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desc = "Fill it with water, but don't forget a mop!"
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name = "mop bucket"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mopbucket"
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density = 1
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pressure_resistance = 5
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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/obj/structure/mopbucket/New()
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var/datum/reagents/R = new/datum/reagents(100)
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reagents = R
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R.my_atom = src
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/obj/structure/mopbucket/examine()
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set src in usr
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usr << text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume)
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..()
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/obj/structure/mopbucket/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/mop))
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if (src.reagents.total_volume >= 2)
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src.reagents.trans_to(W, 2)
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user << "\blue You wet the mop"
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playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
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if (src.reagents.total_volume < 1)
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user << "\blue Out of water!"
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return
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/obj/structure/mopbucket/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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if (prob(50))
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qdel(src)
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return
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if(3.0)
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if (prob(5))
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qdel(src)
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return
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