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Conflicts: code/datums/mind.dm code/game/gamemodes/objective.dm code/modules/mining/money_bag.dm code/modules/mining/ores_coins.dm html/changelog.html
70 lines
2.4 KiB
Plaintext
70 lines
2.4 KiB
Plaintext
/client/proc/only_one()
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if(!ticker)
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alert("The game hasn't started yet!")
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return
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for(var/mob/living/carbon/human/H in player_list)
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if(H.stat == 2 || !(H.client)) continue
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if(is_special_character(H)) continue
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ticker.mode.traitors += H.mind
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H.mind.special_role = "traitor"
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/* This never worked.
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = H.mind
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steal_objective.set_target("nuclear authentication disk")
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H.mind.objectives += steal_objective
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*/
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var/datum/objective/hijack/hijack_objective = new
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hijack_objective.owner = H.mind
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H.mind.objectives += hijack_objective
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H << "<B>You are the traitor.</B>"
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var/obj_count = 1
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for(var/datum/objective/OBJ in H.mind.objectives)
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H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
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obj_count++
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for (var/obj/item/I in H)
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if (istype(I, /obj/item/weapon/implant))
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continue
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del(I)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(H), slot_l_ear)
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H.equip_to_slot_or_del(new /obj/item/clothing/head/beret(H), slot_head)
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H.equip_to_slot_or_del(new /obj/item/weapon/claymore(H), slot_l_hand)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(H.loc), slot_l_store)
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var/obj/item/weapon/card/id/W = new(H)
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W.name = "[H.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Highlander"
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W.registered_name = H.real_name
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H.equip_to_slot_or_del(W, slot_wear_id)
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message_admins("\blue [key_name_admin(usr)] used THERE CAN BE ONLY ONE!", 1)
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log_admin("[key_name(usr)] used there can be only one.")
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world << sound('sound/music/highlander.ogg')
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/obj/item/weapon/beach_ball/dodgeball
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name = "dodgeball"
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icon_state = "dodgeball"
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item_state = "dodgeball"
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desc = "Used for playing the most violent and degrading of childhood games."
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/obj/item/weapon/beach_ball/holoball/dodgeball/throw_impact(atom/hit_atom)
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if((ishuman(hit_atom)))
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var/mob/living/carbon/M = hit_atom
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playsound(src, 'sound/items/dodgeball.ogg', 50, 1)
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M.apply_damage(10, HALLOSS)
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if(prob(5))
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M.Weaken(3)
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visible_message("\red [M] HAS BEEN ELIMINATED!!", 3)
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