mirror of
https://github.com/ParadiseSS13/Paradise.git
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564 lines
18 KiB
Plaintext
564 lines
18 KiB
Plaintext
#define GHOST_CAN_REENTER 1
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#define GHOST_IS_OBSERVER 2
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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icon = 'icons/mob/mob.dmi'
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icon_state = "ghost"
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layer = 4
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stat = DEAD
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density = 0
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canmove = 0
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blinded = 0
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anchored = 1 // don't get pushed around
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invisibility = INVISIBILITY_OBSERVER
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var/can_reenter_corpse
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var/datum/hud/living/carbon/hud = null // hud
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var/bootime = 0
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghsot - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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universal_speak = 1
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var/atom/movable/following = null
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var/medHUD = 0
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/mob/dead/observer/New(var/mob/body=null, var/flags=1)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER
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see_in_dark = 100
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verbs += /mob/dead/observer/proc/dead_tele
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// Our new boo spell.
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spell_list += new /obj/effect/proc_holder/spell/aoe_turf/boo(src)
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can_reenter_corpse = flags & GHOST_CAN_REENTER
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started_as_observer = flags & GHOST_IS_OBSERVER
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stat = DEAD
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
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if (ishuman(body))
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var/mob/living/carbon/human/H = body
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icon = H.stand_icon
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overlays = H.overlays_standing
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else
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icon = body.icon
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icon_state = body.icon_state
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overlays = body.overlays
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alpha = 127
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gender = body.gender
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if(body.mind && body.mind.name)
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name = body.mind.name
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else
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if(body.real_name)
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name = body.real_name
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else
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if(gender == MALE)
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name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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else
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name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position
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loc = T
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if(!name) //To prevent nameless ghosts
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name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names))
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real_name = name
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..()
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/mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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return 1
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/dead/observer/Life()
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..()
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if(!loc) return
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if(!client) return 0
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if(client.images.len)
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for(var/image/hud in client.images)
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if(copytext(hud.icon_state,1,4) == "hud")
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client.images.Remove(hud)
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if(antagHUD)
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var/list/target_list = list()
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for(var/mob/living/target in oview(src))
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if( target.mind&&(target.mind.special_role||issilicon(target)) )
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target_list += target
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if(target_list.len)
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assess_targets(target_list, src)
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if(medHUD)
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process_medHUD(src)
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// Direct copied from medical HUD glasses proc, used to determine what health bar to put over the targets head.
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/mob/dead/proc/RoundHealth(var/health)
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switch(health)
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if(100 to INFINITY)
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return "health100"
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if(70 to 100)
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return "health80"
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if(50 to 70)
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return "health60"
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if(30 to 50)
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return "health40"
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if(18 to 30)
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return "health25"
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if(5 to 18)
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return "health10"
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if(1 to 5)
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return "health1"
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if(-99 to 0)
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return "health0"
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else
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return "health-100"
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return "0"
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// Pretty much a direct copy of Medical HUD stuff, except will show ill if they are ill instead of also checking for known illnesses.
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/mob/dead/proc/process_medHUD(var/mob/M)
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var/client/C = M.client
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var/image/holder
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for(var/mob/living/carbon/human/patient in oview(M))
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var/foundVirus = 0
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if(patient.virus2.len)
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foundVirus = 1
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if(!C) return
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holder = patient.hud_list[HEALTH_HUD]
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if(patient.stat == 2)
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holder.icon_state = "hudhealth-100"
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else
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holder.icon_state = "hud[RoundHealth(patient.health)]"
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C.images += holder
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holder = patient.hud_list[STATUS_HUD]
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if(patient.stat == 2)
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holder.icon_state = "huddead"
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else if(patient.status_flags & XENO_HOST)
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holder.icon_state = "hudxeno"
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else if(foundVirus)
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holder.icon_state = "hudill"
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else if(patient.has_brain_worms())
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var/mob/living/simple_animal/borer/B = patient.has_brain_worms()
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if(B.controlling)
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holder.icon_state = "hudbrainworm"
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else
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holder.icon_state = "hudhealthy"
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else
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holder.icon_state = "hudhealthy"
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C.images += holder
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/icon/tempHud = 'icons/mob/hud.dmi'
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for(var/mob/living/target in target_list)
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if(iscarbon(target))
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switch(target.mind.special_role)
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if("traitor","Syndicate")
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U.client.images += image(tempHud,target,"hudsyndicate")
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if("Revolutionary")
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U.client.images += image(tempHud,target,"hudrevolutionary")
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if("Head Revolutionary")
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U.client.images += image(tempHud,target,"hudheadrevolutionary")
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if("Cultist")
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U.client.images += image(tempHud,target,"hudcultist")
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if("Changeling")
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U.client.images += image(tempHud,target,"hudchangeling")
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if("Wizard","Fake Wizard")
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U.client.images += image(tempHud,target,"hudwizard")
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if("Hunter","Sentinel","Drone","Queen")
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U.client.images += image(tempHud,target,"hudalien")
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if("Death Commando")
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U.client.images += image(tempHud,target,"huddeathsquad")
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if("Ninja")
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U.client.images += image(tempHud,target,"hudninja")
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if("Vampire")
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U.client.images += image(tempHud,target,"vampire")
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if("VampThrall")
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U.client.images += image(tempHud,target,"vampthrall")
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else//If we don't know what role they have but they have one.
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U.client.images += image(tempHud,target,"hudunknown1")
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else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
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var/mob/living/silicon/silicon_target = target
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if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
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if(isrobot(silicon_target))//Different icons for robutts and AI.
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U.client.images += image(tempHud,silicon_target,"hudmalborg")
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else
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U.client.images += image(tempHud,silicon_target,"hudmalai")
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return 1
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/mob/proc/ghostize(var/flags = GHOST_CAN_REENTER)
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if(key)
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var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc.
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ghost.timeofdeath = src.timeofdeath //BS12 EDIT
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respawnable_list -= src
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if(ghost.can_reenter_corpse)
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respawnable_list += ghost
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ghost.key = key
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if(!ghost.client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
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ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
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return ghost
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/*
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This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
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*/
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/mob/living/verb/ghost()
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set category = "OOC"
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set name = "Ghost"
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set desc = "Relinquish your life and enter the land of the dead."
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var/mob/M = src
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if(stat == DEAD)
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ghostize(1)
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else
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var/response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another 30 minutes! You can't change your mind so choose wisely!)","Are you sure you want to ghost?","Ghost","Stay in body")
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if(response != "Ghost") return //didn't want to ghost after-all
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resting = 1
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var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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var/obj/structure/morgue/Morgue = locate() in M.loc
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if(istype(M.loc,/obj/structure/morgue))
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Morgue = M.loc
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if(Morgue)
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Morgue.update()
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return
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/mob/dead/observer/Move(NewLoc, direct)
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dir = direct
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if(NewLoc)
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loc = NewLoc
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for(var/obj/effect/step_trigger/S in NewLoc)
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S.Crossed(src)
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return
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loc = get_turf(src) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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y++
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else if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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else if((direct & WEST) && x > 1)
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x--
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for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb
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S.Crossed(src)
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/mob/dead/observer/examine()
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if(usr)
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usr << desc
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/mob/dead/observer/can_use_hands() return 0
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/mob/dead/observer/is_active() return 0
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/mob/dead/observer/Stat()
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..()
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statpanel("Status")
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if (client.statpanel == "Status")
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stat(null, "Station Time: [worldtime2text()]")
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if(ticker)
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if(ticker.mode)
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//world << "DEBUG: ticker not null"
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if(ticker.mode.name == "AI malfunction")
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//world << "DEBUG: malf mode ticker test"
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if(ticker.mode:malf_mode_declared)
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stat(null, "Time left: [max(ticker.mode:AI_win_timeleft/(ticker.mode:apcs/3), 0)]")
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if(emergency_shuttle)
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client) return
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if(!can_reenter_corpse)
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src << "<span class='warning'>You've given up your right to respawn!</span>"
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return
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if(!(mind && mind.current && can_reenter_corpse))
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src << "<span class='warning'>You have no body.</span>"
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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usr << "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>"
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return
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if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
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var/obj/effect/rune/R = locate() in mind.current.loc //whilst corpse is alive, we can only reenter the body if it's on the rune
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if(!(R && R.word1 == cultwords["hell"] && R.word2 == cultwords["travel"] && R.word3 == cultwords["self"])) //astral journeying rune
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usr << "<span class='warning'>The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you.</span>"
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return
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mind.current.ajourn=0
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mind.current.key = key
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var/obj/structure/morgue/Morgue = locate() in mind.current.loc
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if(istype(mind.current.loc,/obj/structure/morgue))
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Morgue = mind.current.loc
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if(Morgue)
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Morgue.update()
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return 1
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/mob/dead/observer/verb/toggle_medHUD()
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set category = "Ghost"
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set name = "Toggle MedicHUD"
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set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
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if(!client)
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return
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if(medHUD)
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medHUD = 0
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src << "\blue <B>Medical HUD Disabled</B>"
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else
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medHUD = 1
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src << "\blue <B>Medical HUD Enabled</B>"
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/mob/dead/observer/verb/toggle_antagHUD()
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set category = "Ghost"
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set name = "Toggle AntagHUD"
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set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
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if(!config.antag_hud_allowed && !client.holder)
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src << "\red Admins have disabled this for this round."
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return
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if(!client)
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return
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var/mob/dead/observer/M = src
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if(jobban_isbanned(M, "AntagHUD"))
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src << "\red <B>You have been banned from using this feature</B>"
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return
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if(config.antag_hud_restricted && !M.has_enabled_antagHUD &&!client.holder)
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var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
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if(response == "No") return
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M.can_reenter_corpse = 0
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if(M in respawnable_list)
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respawnable_list -= M
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if(!M.has_enabled_antagHUD && !client.holder)
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M.has_enabled_antagHUD = 1
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if(M.antagHUD)
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M.antagHUD = 0
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src << "\blue <B>AntagHUD Disabled</B>"
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else
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M.antagHUD = 1
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src << "\blue <B>AntagHUD Enabled</B>"
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/mob/dead/observer/proc/dead_tele()
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set category = "Ghost"
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set name = "Teleport"
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set desc= "Teleport to a location"
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if(!istype(usr, /mob/dead/observer))
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usr << "Not when you're not dead!"
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return
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usr.verbs -= /mob/dead/observer/proc/dead_tele
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spawn(30)
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usr.verbs += /mob/dead/observer/proc/dead_tele
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var/A
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A = input("Area to jump to", "BOOYEA", A) as null|anything in ghostteleportlocs
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var/area/thearea = ghostteleportlocs[A]
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if(!thearea) return
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var/list/L = list()
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for(var/turf/T in get_area_turfs(thearea.type))
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L+=T
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if(!L || !L.len)
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usr << "No area available."
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usr.loc = pick(L)
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/mob/dead/observer/verb/follow()
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set category = "Ghost"
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set name = "Follow" // "Haunt"
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set desc = "Follow and haunt a mob."
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if(istype(usr, /mob/dead/observer))
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var/list/mobs = getmobs()
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var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
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var/mob/target = mobs[input]
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if(target && target != usr)
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following = target
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spawn(0)
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var/turf/pos = get_turf(src)
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while(src.loc == pos)
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var/turf/T = get_turf(target)
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if(!T)
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break
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if(following != target)
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break
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if(!client)
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break
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src.loc = T
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pos = src.loc
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sleep(15)
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following = null
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/mob/dead/observer/verb/jumptomob() //Moves the ghost instead of just changing the ghosts's eye -Nodrak
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set category = "Ghost"
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set name = "Jump to Mob"
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set desc = "Teleport to a mob"
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if(istype(usr, /mob/dead/observer)) //Make sure they're an observer!
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var/list/dest = list() //List of possible destinations (mobs)
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var/target = null //Chosen target.
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dest += getmobs() //Fill list, prompt user with list
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target = input("Please, select a player!", "Jump to Mob", null, null) as null|anything in dest
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if (!target)//Make sure we actually have a target
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return
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else
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var/mob/M = dest[target] //Destination mob
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var/mob/A = src //Source mob
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var/turf/T = get_turf(M) //Turf of the destination mob
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if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
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A.loc = T
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else
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A << "This mob is not located in the game world."
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/* Now a spell. See spells.dm
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/mob/dead/observer/verb/boo()
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set category = "Ghost"
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set name = "Boo!"
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set desc= "Scare your crew members because of boredom!"
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if(bootime > world.time) return
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bootime = world.time + 600
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var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src)
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if(L)
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L.flicker()
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//Maybe in the future we can add more <i>spooky</i> code here!
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return
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*/
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/mob/dead/observer/memory()
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set hidden = 1
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src << "\red You are dead! You have no mind to store memory!"
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/mob/dead/observer/add_memory()
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set hidden = 1
|
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src << "\red You are dead! You have no mind to store memory!"
|
|
|
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/mob/dead/observer/verb/analyze_air()
|
|
set name = "Analyze Air"
|
|
set category = "Ghost"
|
|
|
|
if(!istype(usr, /mob/dead/observer)) return
|
|
|
|
// Shamelessly copied from the Gas Analyzers
|
|
if (!( istype(usr.loc, /turf) ))
|
|
return
|
|
|
|
var/datum/gas_mixture/environment = usr.loc.return_air()
|
|
|
|
var/pressure = environment.return_pressure()
|
|
var/total_moles = environment.total_moles()
|
|
|
|
src << "\blue <B>Results:</B>"
|
|
if(abs(pressure - ONE_ATMOSPHERE) < 10)
|
|
src << "\blue Pressure: [round(pressure,0.1)] kPa"
|
|
else
|
|
src << "\red Pressure: [round(pressure,0.1)] kPa"
|
|
if(total_moles)
|
|
var/o2_concentration = environment.oxygen/total_moles
|
|
var/n2_concentration = environment.nitrogen/total_moles
|
|
var/co2_concentration = environment.carbon_dioxide/total_moles
|
|
var/plasma_concentration = environment.toxins/total_moles
|
|
|
|
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
|
|
if(abs(n2_concentration - N2STANDARD) < 20)
|
|
src << "\blue Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)"
|
|
else
|
|
src << "\red Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)"
|
|
|
|
if(abs(o2_concentration - O2STANDARD) < 2)
|
|
src << "\blue Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)"
|
|
else
|
|
src << "\red Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)"
|
|
|
|
if(co2_concentration > 0.01)
|
|
src << "\red CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)"
|
|
else
|
|
src << "\blue CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)"
|
|
|
|
if(plasma_concentration > 0.01)
|
|
src << "\red Plasma: [round(plasma_concentration*100)]% ([round(environment.toxins,0.01)] moles)"
|
|
|
|
if(unknown_concentration > 0.01)
|
|
src << "\red Unknown: [round(unknown_concentration*100)]% ([round(unknown_concentration*total_moles,0.01)] moles)"
|
|
|
|
src << "\blue Temperature: [round(environment.temperature-T0C,0.1)]°C"
|
|
src << "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]"
|
|
|
|
|
|
/mob/dead/observer/verb/toggle_darkness()
|
|
set name = "Toggle Darkness"
|
|
set category = "Ghost"
|
|
|
|
if (see_invisible == SEE_INVISIBLE_OBSERVER_NOLIGHTING)
|
|
see_invisible = SEE_INVISIBLE_OBSERVER
|
|
else
|
|
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
|
|
|
/mob/dead/observer/verb/view_manfiest()
|
|
set name = "View Crew Manifest"
|
|
set category = "Ghost"
|
|
|
|
var/dat
|
|
dat += "<h4>Crew Manifest</h4>"
|
|
dat += data_core.get_manifest()
|
|
|
|
src << browse(dat, "window=manifest;size=370x420;can_close=1")
|
|
|
|
//BEGIN TELEPORT HREF CODE
|
|
/mob/dead/observer/Topic(href, href_list)
|
|
if(usr != src)
|
|
return
|
|
..()
|
|
|
|
if (href_list["follow"])
|
|
var/mob/target = locate(href_list["follow"]) in mob_list
|
|
var/mob/A = usr;
|
|
A << "You are now following [target]"
|
|
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in mob_list
|
|
if(target && target != usr)
|
|
following = target
|
|
spawn(0)
|
|
var/turf/pos = get_turf(A)
|
|
while(A.loc == pos)
|
|
|
|
var/turf/T = get_turf(target)
|
|
if(!T)
|
|
break
|
|
if(following != target)
|
|
break
|
|
if(!client)
|
|
break
|
|
A.loc = T
|
|
pos = A.loc
|
|
sleep(15)
|
|
following = null
|
|
..()
|
|
//END TELEPORT HREF CODE
|