Files
Paradise/code/modules/projectiles/ammunition/bullets.dm
2013-12-28 10:46:48 -05:00

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/obj/item/ammo_casing/a357
desc = "A .357 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet"
/obj/item/ammo_casing/a50
desc = "A .50AE bullet casing."
caliber = ".50"
projectile_type = "/obj/item/projectile/bullet"
/obj/item/ammo_casing/a418
desc = "A .418 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet/suffocationbullet"
/obj/item/ammo_casing/a75
desc = "A .75 bullet casing."
caliber = "75"
projectile_type = "/obj/item/projectile/bullet/gyro"
/obj/item/ammo_casing/a666
desc = "A .666 bullet casing."
caliber = "357"
projectile_type = "/obj/item/projectile/bullet/cyanideround"
/obj/item/ammo_casing/c38
desc = "A .38 bullet casing."
caliber = "38"
projectile_type = "/obj/item/projectile/bullet/rubberbullet"
/obj/item/ammo_casing/c9mm
desc = "A 9mm bullet casing."
caliber = "9mm"
projectile_type = "/obj/item/projectile/bullet/midbullet9"
/obj/item/ammo_casing/c45
desc = "A .45 bullet casing."
caliber = ".45"
projectile_type = "/obj/item/projectile/bullet/midbullet45"
/obj/item/ammo_casing/c10mm
desc = "A 10mm bullet casing."
caliber = "10mm"
projectile_type = "obj/item/projectile/bullet/midbullet10"
/obj/item/ammo_casing/a12mm
desc = "A 12mm bullet casing."
caliber = "12mm"
projectile_type = "/obj/item/projectile/bullet/midbullet12"
/obj/item/ammo_casing/shotgun
name = "shotgun shell"
desc = "A 12 gauge shell."
icon_state = "slshell"
caliber = "shotgun"
projectile_type = "/obj/item/projectile/bullet/slug"
m_amt = 12500
/obj/item/ammo_casing/shotgun/buck
name = "buckshot shell"
desc = "A 12 gauge buckshot shell."
icon_state = "gshell"
projectile_type = /obj/item/projectile/bullet/buck
buck = 4
deviation = 1
/obj/item/ammo_casing/shotgun/birdshot
name = "birdshot shell"
desc = "A shotgun shell full of birdshot."
icon_state = "blshell"
projectile_type = "/obj/item/projectile/bullet/rubberbullet"
buck = 4
deviation = 1
m_amt = 6000
/obj/item/ammo_casing/shotgun/beanbag
name = "beanbag shell"
desc = "A weak beanbag shell."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/rubberbullet"
m_amt = 500
/obj/item/ammo_casing/shotgun/fakebeanbag
name = "beanbag shell"
desc = "A weak beanbag shell."
icon_state = "bshell"
projectile_type = "/obj/item/projectile/bullet/rubberbullet/booze"
m_amt = 12500
/obj/item/ammo_casing/shotgun/stunshell
name = "stun shell"
desc = "A stunning shell."
icon_state = "stunshell"
projectile_type = "/obj/item/projectile/bullet/stunshot"
m_amt = 2500
/obj/item/ammo_casing/shotgun/dart
name = "shotgun darts"
desc = "A dart for use in shotguns."
icon_state = "dart"
projectile_type = "/obj/item/projectile/energy/dart"
m_amt = 12500
obj/item/ammo_casing/shotgun/dart/New()
..()
flags |= NOREACT
create_reagents(30)
/obj/item/ammo_casing/shotgun/dart/attackby()
return
/obj/item/ammo_casing/a762
desc = "A 7.62 bullet casing."
caliber = "a762"
projectile_type = "/obj/item/projectile/bullet/a762"
/obj/item/ammo_casing/rocket
name = "rocket shell"
desc = "A high explosive designed to be fired from a launcher."
icon_state = "rocketshell"
projectile_type = "/obj/item/missile"
caliber = "rocket"