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Overrides the generic sounds with specific ones for electrodes and lasers. Conflicts: code/modules/projectiles/projectile.dm code/modules/projectiles/projectile/energy.dm
65 lines
1.0 KiB
Plaintext
65 lines
1.0 KiB
Plaintext
/obj/item/projectile/energy
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name = "energy"
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icon_state = "spark"
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damage = 0
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damage_type = BURN
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flag = "energy"
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/obj/item/projectile/energy/electrode
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name = "electrode"
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icon_state = "spark"
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nodamage = 1
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/*
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stun = 10
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weaken = 10
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stutter = 10
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*/
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agony = 40
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damage_type = HALLOSS
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hitsound = 'sound/weapons/tase.ogg'
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//Damage will be handled on the MOB side, to prevent window shattering.
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/obj/item/projectile/energy/declone
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name = "declone"
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icon_state = "declone"
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damage = 40
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damage_type = CLONE
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irradiate = 40
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/obj/item/projectile/energy/dart
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name = "dart"
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icon_state = "toxin"
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damage = 5
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damage_type = TOX
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weaken = 5
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/obj/item/projectile/energy/bolt
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name = "bolt"
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icon_state = "cbbolt"
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damage = 10
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damage_type = TOX
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nodamage = 0
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weaken = 10
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stutter = 10
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/obj/item/projectile/energy/bolt/large
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name = "largebolt"
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damage = 20
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/obj/item/projectile/energy/plasma
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name = "plasma bolt"
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icon_state = "energy"
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damage = 20
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damage_type = TOX
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irradiate = 20
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