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Paradise/code/modules/projectiles/projectile/energy.dm
Tenebrosity 67c88c42e7 Adds generic impact noises to all projectiles
Overrides the generic sounds with specific ones for electrodes and
lasers.

Conflicts:
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00

65 lines
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/obj/item/projectile/energy
name = "energy"
icon_state = "spark"
damage = 0
damage_type = BURN
flag = "energy"
/obj/item/projectile/energy/electrode
name = "electrode"
icon_state = "spark"
nodamage = 1
/*
stun = 10
weaken = 10
stutter = 10
*/
agony = 40
damage_type = HALLOSS
hitsound = 'sound/weapons/tase.ogg'
//Damage will be handled on the MOB side, to prevent window shattering.
/obj/item/projectile/energy/declone
name = "declone"
icon_state = "declone"
damage = 40
damage_type = CLONE
irradiate = 40
/obj/item/projectile/energy/dart
name = "dart"
icon_state = "toxin"
damage = 5
damage_type = TOX
weaken = 5
/obj/item/projectile/energy/bolt
name = "bolt"
icon_state = "cbbolt"
damage = 10
damage_type = TOX
nodamage = 0
weaken = 10
stutter = 10
/obj/item/projectile/energy/bolt/large
name = "largebolt"
damage = 20
/obj/item/projectile/energy/plasma
name = "plasma bolt"
icon_state = "energy"
damage = 20
damage_type = TOX
irradiate = 20