Files
Paradise/code/controllers/subsystem/lighting.dm
AffectedArc07 946fb4dff6 Small MC refactor (#20017)
* Small MC refactor

* Order fix

* Nabs tgstation/tgstation#27324

* Oops

* gnarg
2023-01-18 12:06:24 -06:00

97 lines
2.2 KiB
Plaintext

SUBSYSTEM_DEF(lighting)
name = "Lighting"
wait = 2
init_order = INIT_ORDER_LIGHTING
flags = SS_TICKER
offline_implications = "Lighting will no longer update. Shuttle call recommended."
cpu_display = SS_CPUDISPLAY_HIGH
var/static/list/sources_queue = list() // List of lighting sources queued for update.
var/static/list/corners_queue = list() // List of lighting corners queued for update.
var/static/list/objects_queue = list() // List of lighting objects queued for update.
/datum/controller/subsystem/lighting/get_stat_details()
return "L:[length(sources_queue)]|C:[length(corners_queue)]|O:[length(objects_queue)]"
/datum/controller/subsystem/lighting/get_metrics()
. = ..()
var/list/cust = list()
cust["sources_queue"] = length(sources_queue)
cust["corners_queue"] = length(corners_queue)
cust["objects_queue"] = length(objects_queue)
.["custom"] = cust
/datum/controller/subsystem/lighting/Initialize()
if(!initialized)
if(GLOB.configuration.general.starlight)
for(var/I in GLOB.all_areas)
var/area/A = I
if(A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
A.luminosity = 0
create_all_lighting_objects()
fire(FALSE, TRUE)
/datum/controller/subsystem/lighting/fire(resumed, init_tick_checks)
MC_SPLIT_TICK_INIT(3)
if(!init_tick_checks)
MC_SPLIT_TICK
var/list/queue = sources_queue
var/i = 0
for(i in 1 to length(queue))
var/datum/light_source/L = queue[i]
L.update_corners()
L.needs_update = LIGHTING_NO_UPDATE
if(init_tick_checks)
CHECK_TICK
else if(MC_TICK_CHECK)
break
if(i)
queue.Cut(1, i + 1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
queue = corners_queue
for(i in 1 to length(queue))
var/datum/lighting_corner/C = queue[i]
C.update_objects()
C.needs_update = FALSE
if(init_tick_checks)
CHECK_TICK
else if(MC_TICK_CHECK)
break
if(i)
queue.Cut(1, i + 1)
i = 0
if(!init_tick_checks)
MC_SPLIT_TICK
queue = objects_queue
for(i in 1 to length(queue))
var/atom/movable/lighting_object/O = queue[i]
if(QDELETED(O))
continue
O.update()
O.needs_update = FALSE
if(init_tick_checks)
CHECK_TICK
else if(MC_TICK_CHECK)
break
if(i)
queue.Cut(1, i + 1)
/datum/controller/subsystem/lighting/Recover()
initialized = SSlighting.initialized
..()