mirror of
https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
175 lines
5.2 KiB
Plaintext
175 lines
5.2 KiB
Plaintext
#define NO_EXTINGUISHER 0
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#define NORMAL_EXTINGUISHER 1
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#define MINI_EXTINGUISHER 2
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_closed"
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anchored = TRUE
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density = FALSE
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max_integrity = 200
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integrity_failure = 50
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var/obj/item/extinguisher/has_extinguisher = null
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var/extinguishertype
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var/opened = FALSE
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var/material_drop = /obj/item/stack/sheet/metal
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/obj/structure/extinguisher_cabinet/Initialize(mapload, direction = null)
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. = ..()
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name = "extinguisher cabinet"
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if(direction)
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setDir(direction)
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set_pixel_offsets_from_dir(28, -28, 30, -30)
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switch(extinguishertype)
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if(NO_EXTINGUISHER)
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return
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if(MINI_EXTINGUISHER)
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has_extinguisher = new /obj/item/extinguisher/mini(src)
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else
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has_extinguisher = new /obj/item/extinguisher(src)
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/obj/structure/extinguisher_cabinet/examine(mob/user)
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. = ..()
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. += "<span class='notice'>Alt-click to [opened ? "close":"open"] it.</span>"
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/obj/structure/extinguisher_cabinet/AltClick(mob/living/user)
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if(!istype(user) || user.incapacitated())
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to_chat(user, "<span class='warning'>You can't do that right now!</span>")
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return
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if(!in_range(src, user))
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return
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if(!iscarbon(usr) && !isrobot(usr))
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return
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playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
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opened = !opened
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/extinguisher_cabinet/Destroy()
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QDEL_NULL(has_extinguisher)
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return ..()
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/obj/structure/extinguisher_cabinet/ex_act(severity)
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if(has_extinguisher)
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has_extinguisher.ex_act(severity)
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..()
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/obj/structure/extinguisher_cabinet/handle_atom_del(atom/A)
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if(A == has_extinguisher)
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has_extinguisher = null
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user, params)
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if(isrobot(user) || isalien(user))
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return
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if(istype(O, /obj/item/extinguisher))
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if(!has_extinguisher && opened)
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if(!user.drop_item())
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return
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user.drop_item(O)
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contents += O
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has_extinguisher = O
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update_icon(UPDATE_ICON_STATE)
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to_chat(user, "<span class='notice'>You place [O] in [src].</span>")
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return TRUE
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else
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playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
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opened = !opened
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update_icon(UPDATE_ICON_STATE)
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else if(user.a_intent != INTENT_HARM)
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playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
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opened = !opened
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update_icon(UPDATE_ICON_STATE)
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else
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return ..()
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/obj/structure/extinguisher_cabinet/welder_act(mob/user, obj/item/I)
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if(has_extinguisher)
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to_chat(user, "<span class='warning'>You need to remove the extinguisher before deconstructing [src]!</span>")
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return
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if(!opened)
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to_chat(user, "<span class='warning'>Open the cabinet before cutting it apart!</span>")
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return
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. = TRUE
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if(!I.tool_use_check(user, 0))
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return
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WELDER_ATTEMPT_SLICING_MESSAGE
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if(I.use_tool(src, user, 40, volume = I.tool_volume))
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WELDER_SLICING_SUCCESS_MESSAGE
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deconstruct(TRUE)
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(isrobot(user) || isalien(user))
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to_chat(user, "<span class='notice'>You don't have the dexterity to do this!</span>")
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.bodyparts_by_name["r_hand"]
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if(user.hand)
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temp = H.bodyparts_by_name["l_hand"]
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if(temp && !temp.is_usable())
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to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!")
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return
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if(has_extinguisher)
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if(icon_state == "extinguisher_closed")
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playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
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user.put_in_hands(has_extinguisher)
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to_chat(user, "<span class='notice'>You take [has_extinguisher] from [src].</span>")
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has_extinguisher = null
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opened = TRUE
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else
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playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
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opened = !opened
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
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if(has_extinguisher)
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if(icon_state == "extinguisher_closed")
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playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
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has_extinguisher.loc = loc
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to_chat(user, "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>")
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has_extinguisher = null
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opened = TRUE
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else
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playsound(loc, 'sound/machines/click.ogg', 15, TRUE, -3)
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opened = !opened
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/extinguisher_cabinet/obj_break(damage_flag)
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if(!broken && !(flags & NODECONSTRUCT))
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broken = TRUE
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opened = TRUE
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if(has_extinguisher)
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has_extinguisher.forceMove(loc)
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has_extinguisher = null
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update_icon(UPDATE_ICON_STATE)
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/obj/structure/extinguisher_cabinet/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/sheet/metal(loc)
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if(has_extinguisher)
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has_extinguisher.forceMove(loc)
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has_extinguisher = null
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qdel(src)
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/obj/structure/extinguisher_cabinet/update_icon_state()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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if(has_extinguisher)
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if(istype(has_extinguisher, /obj/item/extinguisher/mini))
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icon_state = "extinguisher_mini"
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else
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icon_state = "extinguisher_full"
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else
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icon_state = "extinguisher_empty"
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/obj/structure/extinguisher_cabinet/empty
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extinguishertype = NO_EXTINGUISHER
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#undef NO_EXTINGUISHER
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#undef NORMAL_EXTINGUISHER
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#undef MINI_EXTINGUISHER
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