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* a new coat of paint
* no shooting teammates on spawn for 100 damage
* datumization part 1, makes DS more OP, spacing fix
* hnng still broken but better
* breaks stuff less 99%
* mostly tgui
* oops, removes left over things from testing
* seperate tgui
* undo changes to ERT file and ERT manager
* build TGUI, front end is working
* minor fix, still broken
* this hurts me
* few small changes
* please dont fail
* mind code runs, but it doesnt work
* logging good, tgui built, will finish later
* mind code hurts, tgui should deconflict
* part one of giving up on TGUI
* 3 days of debugging, 2 lines of errors fixed
* no more unneccessary spawners
* Revert "no more unneccessary spawners"
* wow it works
* tgui, deconflict please
* a little clean up
* little more cleanup
* Sirryan addressed pt1
* Oops should commit this before the next commit
* DS isnt an option in one click antag, nuke it
* oops forgot this one small bit
* wow, simple code works
* oops, forgot to address, doesnt fix headset
* ds headset was broken long ago
* removes testing implants
* addresses requests
* get addressed code, you will be good
* few code improvements
* address moxian
* Makes deathsquad naming consistent
* this comment is true again
* a little precaution to stop AFKs
* no nuke code? no problem
* bing bam boom, more addressing
* no more runtimes I think
* clarified a few things
* gloves now show again following #18190
* Update code/game/objects/items/weapons/explosives.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* okay I'm a bit stupid
* deathsquad jumpsuit desc update
* CI my beloved, have a fix
* deathsquad gets their proper icon
* Revert "deathsquad gets their proper icon"
This reverts commit a52519305b.
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
133 lines
7.0 KiB
Plaintext
133 lines
7.0 KiB
Plaintext
/datum/admins
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var/current_tab =0
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/datum/admins/proc/Secrets()
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if(!check_rights(0)) return
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var/dat = "<html><body><center>"
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dat += "<a href='?src=[UID()];secretsmenu=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Debug</a>"
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dat += "<a href='?src=[UID()];secretsmenu=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>IC Events</a>"
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dat += "<a href='?src=[UID()];secretsmenu=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>OOC Events</a>"
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dat += "</center>"
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dat += "<HR>"
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switch(current_tab)
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if(0) // Debug
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if(check_rights(R_ADMIN,0))
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dat += {"
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<center><B><h2>Admin Secrets</h2></B>
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<B>Game</b><br>
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<A href='?src=[UID()];secretsadmin=showailaws'>Show AI Laws</A>
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<A href='?src=[UID()];secretsadmin=showgm'>Show Game Mode</A>
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<A href='?src=[UID()];secretsadmin=manifest'>Show Crew Manifest</A><br>
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<A href='?src=[UID()];secretsadmin=check_antagonist'>Show current traitors and objectives</A><BR>
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<A href='?src=[UID()];secretsadmin=view_codewords'>Show code phrases and responses</A><BR>
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<a href='?src=[UID()];secretsadmin=night_shift_set'>Set Night Shift Mode</a><br>
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<B>Bombs</b><br>
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[check_rights(R_SERVER, 0) ? " <A href='?src=[UID()];secretsfun=togglebombcap'>Toggle bomb cap</A><br>" : "<br>"]
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<B>Lists</b><br>
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<A href='?src=[UID()];secretsadmin=list_signalers'>Show last [length(GLOB.lastsignalers)] signalers</A>
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<A href='?src=[UID()];secretsadmin=list_lawchanges'>Show last [length(GLOB.lawchanges)] law changes</A><BR>
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<A href='?src=[UID()];secretsadmin=DNA'>List DNA (Blood)</A>
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<A href='?src=[UID()];secretsadmin=fingerprints'>List Fingerprints</A><BR>
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<B>Power</b><br>
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<A href='?src=[UID()];secretsfun=blackout'>Break all lights</A>
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<A href='?src=[UID()];secretsfun=whiteout'>Fix all lights</A><BR>
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<A href='?src=[UID()];secretsfun=power'>Make all areas powered</A>
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<A href='?src=[UID()];secretsfun=unpower'>Make all areas unpowered</A>
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<A href='?src=[UID()];secretsfun=quickpower'>Power all SMES</A><BR>
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</center>
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"}
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else if(check_rights(R_SERVER,0)) //only add this if admin secrets are unavailiable; otherwise, it's added inline
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dat += "<center><b>Bomb cap: </b><A href='?src=[UID()];secretsfun=togglebombcap'>Toggle bomb cap</A><BR></center>"
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dat += "<BR>"
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if(check_rights(R_DEBUG,0))
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dat += {"
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<center>
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<B>Security Level Elevated</B><BR>
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<BR>
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<A href='?src=[UID()];secretscoder=maint_access_engiebrig'>Change all maintenance doors to engie/brig access only</A><BR>
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<A href='?src=[UID()];secretscoder=maint_ACCESS_BRIG'>Change all maintenance doors to brig access only</A><BR>
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<A href='?src=[UID()];secretscoder=infinite_sec'>Remove cap on security officers</A>
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<BR>
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<B>Coder Secrets</B><BR>
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<BR>
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<A href='?src=[UID()];secretsadmin=list_job_debug'>Show Job Debug</A>
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<A href='?src=[UID()];secretscoder=spawn_objects'>Admin Log</A><BR>
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<BR>
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</center>
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"}
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if(1)
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if(check_rights((R_EVENT|R_SERVER),0))
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dat += {"
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<center>
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<h2><B>IC Events</B></h2>
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<b>Teams</b><br>
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<A href='?src=[UID()];secretsfun=infiltrators_syndicate'>Send SIT - Syndicate Infiltration Team</A>
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<A href='?src=[UID()];secretsfun=striketeam_syndicate'>Send in a Syndie Strike Team</A>
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<BR><A href='?src=[UID()];secretsfun=deathsquad'>Send in the Deathsquad</A>
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<A href='?src=[UID()];secretsfun=gimmickteam'>Send in a Gimmick Team</A><BR>
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<b>Change Security Level</b><BR>
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<A href='?src=[UID()];secretsfun=securitylevel0'>Security Level - Green</A>
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<A href='?src=[UID()];secretsfun=securitylevel1'>Security Level - Blue</A>
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<A href='?src=[UID()];secretsfun=securitylevel2'>Security Level - Red</A><br>
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<A href='?src=[UID()];secretsfun=securitylevel3'>Security Level - Gamma</A>
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<A href='?src=[UID()];secretsfun=securitylevel4'>Security Level - Epsilon</A>
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<A href='?src=[UID()];secretsfun=securitylevel5'>Security Level - Delta</A><BR>
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<b>Create Weather</b><BR>
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<A href='?src=[UID()];secretsfun=weatherashstorm'>Weather - Ash Storm</A>
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<BR>
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<b>Reinforce Station</b><BR>
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<A href='?src=[UID()];secretsfun=gammashuttle'>Move the Gamma Armory</A>
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<BR>
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</center>"}
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if(2)
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if(check_rights((R_SERVER|R_EVENT),0))
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dat += {"
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<center>
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<h2><B>OOC Events</B></h2>
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<b>Thunderdome</b><br>
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<A href='?src=[UID()];secretsfun=tdomestart'>Start a Thunderdome match</A>
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<A href='?src=[UID()];secretsfun=tdomereset'>Reset Thunderdome to default state</A><BR><br>
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<b>Clothing</b><br>
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<A href='?src=[UID()];secretsfun=sec_clothes'>Remove 'internal' clothing</A>
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<A href='?src=[UID()];secretsfun=sec_all_clothes'>Remove ALL clothing</A><BR>
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<b>TDM</b><br>
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<A href='?src=[UID()];secretsfun=traitor_all'>Everyone is the traitor</A>
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<A href='?src=[UID()];secretsfun=onlyone'>There can only be one!</A>
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<A href='?src=[UID()];secretsfun=onlyme'>There can only be me!</A>
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<A href='?src=[UID()];secretsfun=onlyoneteam'>Dodgeball (TDM)!</A><BR>
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<b>Round-enders</b><br>
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<A href='?src=[UID()];secretsfun=floorlava'>The floor is lava! (DANGEROUS: extremely lame)</A><BR>
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<A href='?src=[UID()];secretsfun=fakelava'>The floor is fake-lava! (non-harmful)</A><BR>
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<A href='?src=[UID()];secretsfun=monkey'>Turn all humans into monkeys</A><BR>
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<A href='?src=[UID()];secretsfun=fakeguns'>Make all items look like guns</A><BR>
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<A href='?src=[UID()];secretsfun=prisonwarp'>Warp all Players to Prison</A><BR>
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<A href='?src=[UID()];secretsfun=stupify'>Make all players stupid</A><BR>
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<b>Misc</b><br>
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<A href='?src=[UID()];secretsfun=sec_classic1'>Remove firesuits, grilles, and pods</A>
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<A href='?src=[UID()];secretsfun=tripleAI'>Triple AI mode (needs to be used in the lobby)</A><BR>
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<A href='?src=[UID()];secretsfun=flicklights'>Ghost Mode</A>
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<A href='?src=[UID()];secretsfun=schoolgirl'>Japanese Animes Mode</A>
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<A href='?src=[UID()];secretsfun=eagles'>Egalitarian Station Mode</A><BR>
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<A href='?src=[UID()];secretsfun=guns'>Summon Guns</A>
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<A href='?src=[UID()];secretsfun=magic'>Summon Magic</A>
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<BR>
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<A href='?src=[UID()];secretsfun=rolldice'>Roll the Dice</A><BR>
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<BR>
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<BR>
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<A href='?src=[UID()];secretsfun=moveferry'>Move Ferry</A><BR>
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<A href='?src=[UID()];secretsfun=moveminingshuttle'>Move Mining Shuttle</A><BR>
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<A href='?src=[UID()];secretsfun=movelaborshuttle'>Move Labor Shuttle</A><BR>
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<BR>
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</center>"}
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dat += "</center></body></html>"
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var/datum/browser/popup = new(usr, "secrets", "<div align='center'>Admin Secrets</div>", 630, 670)
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popup.set_content(dat)
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popup.open(0)
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