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Paradise/code/modules/clothing/under/syndicate_jumpsuits.dm
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matttheficusandGitHub ea7c3cd892 Adds the Syndicate "Big Brother" Obfuscation Suit (#22151)
* here we go again

* dont feel good about this

* add to contractor kit

* name change

* oops CI moment

* henri review
2023-09-07 10:55:42 +01:00

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/obj/item/clothing/under/syndicate
name = "tactical turtleneck"
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants."
icon_state = "syndicate"
item_state = "bl_suit"
item_color = "syndicate"
has_sensor = FALSE
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 35)
icon = 'icons/obj/clothing/under/syndicate.dmi'
sprite_sheets = list(
"Human" = 'icons/mob/clothing/under/syndicate.dmi',
"Vox" = 'icons/mob/clothing/species/vox/under/syndicate.dmi',
"Drask" = 'icons/mob/clothing/species/drask/under/syndicate.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/syndicate.dmi'
)
/obj/item/clothing/under/syndicate/combat
name = "combat uniform"
desc = "With a suit lined with this many pockets, you are ready to operate."
icon_state = "syndicate_combat"
item_color = "syndicate_combat"
/obj/item/clothing/under/syndicate/tacticool
name = "tacticool turtleneck"
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool"
item_state = "bl_suit"
item_color = "tactifool"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 35)
/obj/item/clothing/under/syndicate/sniper
name = "tactical suit"
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
icon_state = "tactical_suit"
item_state = "bl_suit"
item_color = "tactical_suit"
/obj/item/clothing/under/syndicate/silicon_cham
name = "tactical turtleneck"
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. <b>This one has extra cybernetic modifications.</b>"
blockTracking = TRUE
/obj/item/clothing/under/syndicate/silicon_cham/equipped(mob/user, slot, initial)
. = ..()
if(slot == slot_w_uniform)
ADD_TRAIT(user, TRAIT_AI_UNTRACKABLE, "silicon_cham[UID()]")
user.invisibility = SEE_INVISIBLE_LIVING
to_chat(user, "<span class='notice'>You feel a slight shiver as the cybernetic obfuscators activate.</span>")
/obj/item/clothing/under/syndicate/silicon_cham/dropped(mob/user)
. = ..()
if(user)
REMOVE_TRAIT(user, TRAIT_AI_UNTRACKABLE, "silicon_cham[UID()]")
user.invisibility = initial(user.invisibility)
to_chat(user, "<span class='notice'>You feel a slight shiver as the cybernetic obfuscators deactivate.</span>")