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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-02 13:42:32 +00:00
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fd09ea6ce82bd3c50b1f05bd784f4c07dfd2b675
Paradise/code/modules/recycling
History
Miniature 579bffa737 Made disposals only play the exit sound once at a time, fixed a compile error (sky, seriously), made fluff items fit in pockets properly
2012-03-11 21:20:47 +10:30
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conveyor2.dm
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
conveyor.dm
tweaked cargo bay conveyors
2012-01-02 17:04:18 +10:00
disposal-construction.dm
Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
2012-01-10 21:21:52 -07:00
disposal.dm
Made disposals only play the exit sound once at a time, fixed a compile error (sky, seriously), made fluff items fit in pockets properly
2012-03-11 21:20:47 +10:30
scrap.dm
Moving recycling from WorkInProgress to modules, as it isn't wip.
2011-11-28 20:07:44 +00:00
sortingmachinery.dm
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
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