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* Attack Chain Migration: /turf * don't clobber component/signal vars when copying holodeck turfs * Attack Chain Migration: /turf * don't clobber component/signal vars when copying holodeck turfs * Fixes from first round of testing * rename signals, add afterattack skip * Update code/game/turfs/simulated/minerals.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * Add some tests. * Update code/game/turfs/simulated/minerals.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * fix TM issues * make soap instantaneous and remove hardcoded sleep * add sentinel value for obj placement direction choice * fix tests --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
100 lines
3.4 KiB
Plaintext
100 lines
3.4 KiB
Plaintext
/obj/structure/lattice
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name = "lattice"
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desc = "A lightweight support lattice."
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icon = 'icons/obj/smooth_structures/lattice.dmi'
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icon_state = "lattice-255"
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base_icon_state = "lattice"
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density = FALSE
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anchored = TRUE
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armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 50)
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max_integrity = 50
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layer = LATTICE_LAYER //under pipes
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plane = FLOOR_PLANE
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var/number_of_rods = 1
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_LATTICE)
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canSmoothWith = list(SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TURF, SMOOTH_GROUP_WINDOW_FULLTILE)
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/obj/structure/lattice/Initialize(mapload)
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. = ..()
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for(var/obj/structure/lattice/LAT in loc)
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if(LAT != src)
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QDEL_IN(LAT, 0)
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/obj/structure/lattice/examine(mob/user)
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. = ..()
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. += deconstruction_hints(user)
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. += "<span class='notice'>Add a floor tile to build a floor on top of the lattice.</span>"
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/obj/structure/lattice/proc/deconstruction_hints(mob/user)
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return "<span class='notice'>The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.</span>"
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/obj/structure/lattice/attackby__legacy__attackchain(obj/item/C, mob/user, params)
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if(resistance_flags & INDESTRUCTIBLE)
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return
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if(istype(C, /obj/item/wirecutters))
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var/obj/item/wirecutters/W = C
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playsound(loc, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>Slicing [name] joints...</span>")
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deconstruct()
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else
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// hand this off to the turf instead (for building plating, catwalks, etc)
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var/turf/T = get_turf(src)
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return T.attack_by(C, user, params)
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/obj/structure/lattice/deconstruct(disassembled = TRUE)
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if(!(flags & NODECONSTRUCT))
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new /obj/item/stack/rods(get_turf(src), number_of_rods)
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qdel(src)
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/obj/structure/lattice/blob_act(obj/structure/blob/B)
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return
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/obj/structure/lattice/singularity_pull(S, current_size)
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if(current_size >= STAGE_FOUR)
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deconstruct()
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/obj/structure/lattice/catwalk
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name = "catwalk"
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desc = "A catwalk for easier EVA maneuvering and cable placement."
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icon = 'icons/obj/smooth_structures/catwalk.dmi'
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icon_state = "catwalk-0"
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base_icon_state = "catwalk"
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number_of_rods = 2
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_CATWALK, SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR)
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canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CATWALK)
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/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
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to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>")
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/obj/structure/lattice/catwalk/Move()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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..()
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/obj/structure/lattice/catwalk/deconstruct()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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..()
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/obj/structure/lattice/catwalk/mining
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name = "reinforced catwalk"
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desc = "A heavily reinforced catwalk used to build bridges in hostile environments. It doesn't look like anything could make this budge."
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resistance_flags = INDESTRUCTIBLE
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/obj/structure/lattice/catwalk/mining/deconstruction_hints(mob/user)
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return
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/obj/structure/lattice/lava
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name = "heatproof support lattice"
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desc = "A specialized support beam for building across lava. Watch your step."
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
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/obj/structure/lattice/lava/deconstruction_hints(mob/user)
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to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>, but the <i>heat treatment will shatter off</i>.")
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