Files
Paradise/code/modules/power/generators/treadmill.dm
T
79bad427c8 Movement cross/uncross implementation. (#26762)
* refactor: Movement cross/uncross implementation.

* wrong var name

* fix unit tests dropping PDAs into nowhere

* Add documentation.

* remove unused constants

* say which procs are off limits

* fix simpleanimal z change runtime

* helps not to leave merge conflicts

* kill me

* fix typecast

* fix projectile/table collision

* treadmills don't cause MC to crash anymore

* connect_loc is appropriate here

* fix windoors and teleporters

* fix bonfires and clarify docs

* fix proximity sensors

Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers

* lint

* fix: polarized access helper false positives

* Revert "fix: polarized access helper false positives"

This reverts commit 9814f98cf6.

* hopefully the right change for mindflayer steam

* Changes following cameras

* fix glass table collision

* appears to fix doorspam

* fix ore bags not picking up ore

* fix signatures of /Exited

* remove debug log

* remove duplicate signal registrar

* fix emptying bags into locations

* I don't trust these nested Move calls

* use connect_loc for upgraded resonator fields

* use moveToNullspace

* fix spiderweb crossing

* fix pass checking for windows from a tile off

* fix bluespace closet/transparency issues

* fix mechs not interacting with doors and probably other things

* fix debug

* fix telepete

* add some docs

* stop trying to shoehorn prox monitor into cards

* I should make sure things build

* kill override signal warning

* undef signal

* not many prox monitors survive going off like this

* small fixes to storage

* make moving wormholes respect signals

* use correct signals for pulse demon

* fix pulse heart too

* fix smoke signals

* may have fucked singulo projectile swerve

* fix singulo projectile arcing

* remove duplicate define

* just look at it

* hopefully last cleanups of incorrect signal usage

* fix squeaking

* may god have mercy on my soul

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review

* fix bad args for grenade assemblies

* Update code/__DEFINES/is_helpers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-12-21 08:07:44 +00:00

240 lines
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#define BASE_MOVE_DELAY 8
#define MAX_SPEED 2
/obj/machinery/power/treadmill
icon = 'icons/obj/recycling.dmi'
icon_state = "conveyor0"
name = "treadmill"
desc = "A power-generating treadmill."
layer = 2.2
var/speed = 0
var/friction = 0.15 // lose this much speed every ptick
var/inertia = 0.25 // multiplier to mob speed, when increasing treadmill speed
var/throw_dist = 2 // distance to throw the person, worst case
var/power_gen = 4000 // amount of power output at max speed
var/list/mobs_running[0]
var/id = null // for linking to monitor
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_atom_entered),
COMSIG_ATOM_EXITED = PROC_REF(on_atom_exited),
)
/obj/machinery/power/treadmill/Initialize(mapload)
. = ..()
on_anchor_changed()
/obj/machinery/power/treadmill/proc/on_anchor_changed()
if(anchored)
connect_to_network()
AddElement(/datum/element/connect_loc, loc_connections)
else
disconnect_from_network()
RemoveElement(/datum/element/connect_loc)
/obj/machinery/power/treadmill/update_icon_state()
icon_state = speed ? "conveyor-1" : "conveyor0"
/obj/machinery/power/treadmill/proc/on_atom_entered(datum/source, mob/living/crossed)
SIGNAL_HANDLER // COMSIG_ATOM_ENTERED
if(crossed.anchored || crossed.throwing)
return
if(!istype(crossed) || crossed.dir != dir)
throw_off(crossed)
else
mobs_running[crossed] = crossed.last_movement
/obj/machinery/power/treadmill/proc/on_atom_exited(mob/living/crossed)
SIGNAL_HANDLER // COMSIG_ATOM_EXITED
if(istype(crossed))
mobs_running -= crossed
/obj/machinery/power/treadmill/proc/throw_off(atom/movable/A)
// if 2fast, throw the person, otherwise they just slide off, if there's reasonable speed at all
if(speed && A.move_resist < INFINITY)
var/dist = max(throw_dist * speed / MAX_SPEED, 1)
A.throw_at(get_distant_turf(get_turf(src), REVERSE_DIR(dir), dist), A.throw_range, A.throw_speed, null, 1)
/obj/machinery/power/treadmill/process()
if(!anchored)
speed = 0
update_icon()
return
speed = clamp(speed - friction, 0, MAX_SPEED)
for(var/A in (loc.contents - src))
var/atom/movable/AM = A
if(AM.anchored)
continue
if(isliving(A))
var/mob/living/M = A
var/last_move
// get/update old step count
if(mobs_running[M])
last_move = mobs_running[M]
else
last_move = M.last_movement
mobs_running[M] = M.last_movement
// if we "stepped" in right direction, add to speed, else throw the person off like a common obj
if(last_move != M.last_movement && dir == M.dir)
// a reasonable approximation of movement speed
var/mob_speed = M.movement_delay()
switch(M.m_intent)
if(MOVE_INTENT_RUN)
if(M.get_drowsiness() > 0)
mob_speed += 6
mob_speed += GLOB.configuration.movement.base_run_speed - 1
if(MOVE_INTENT_WALK)
mob_speed += GLOB.configuration.movement.base_run_speed - 1
mob_speed = BASE_MOVE_DELAY / max(1, BASE_MOVE_DELAY + mob_speed)
speed = min(speed + inertia * mob_speed, mob_speed)
continue
throw_off(A)
var/output = get_power_output()
if(output)
produce_direct_power(output)
update_icon()
/obj/machinery/power/treadmill/proc/get_power_output()
if(speed && !stat && anchored && powernet)
return power_gen * speed / MAX_SPEED
return 0
/obj/machinery/power/treadmill/emp_act(severity)
..()
if(!(stat & BROKEN))
stat |= BROKEN
spawn(100)
stat &= ~BROKEN
/obj/machinery/power/treadmill/attackby__legacy__attackchain(obj/item/W, mob/user)
if(default_unfasten_wrench(user, W, time = 60))
on_anchor_changed()
speed = 0
update_icon()
return
return ..()
#undef BASE_MOVE_DELAY
#undef MAX_SPEED
#define CHARS_PER_LINE 5
#define FONT_SIZE "5pt"
#define FONT_COLOR "#09f"
#define FONT_STYLE "Small Fonts"
/obj/machinery/treadmill_monitor
name = "Treadmill Monitor"
icon = 'icons/obj/status_display.dmi'
icon_state = "frame"
desc = "Monitors treadmill use."
anchored = TRUE
density = FALSE
maptext_height = 26
maptext_width = 32
maptext_y = -1
var/on = FALSE // if we should be metering or not
var/id = null // id of treadmill
var/obj/machinery/power/treadmill/treadmill = null
var/total_joules = 0 // total power from prisoner
var/J_per_ticket = 45000 // amt of power charged for a ticket
var/line1 = ""
var/line2 = ""
var/frame = FALSE // on 0, show labels, on 1 show numbers
var/redeem_immediately = 0 // redeem immediately for holding cell
/obj/machinery/treadmill_monitor/Initialize(mapload)
. = ..()
if(id)
for(var/obj/machinery/power/treadmill/T in GLOB.machines)
if(T.id == id)
treadmill = T
break
if(!treadmill)
// also simply check if treadmill at loc
for(var/obj/machinery/power/treadmill/T in loc)
treadmill = T
break
/obj/machinery/treadmill_monitor/process()
if(stat & (NOPOWER|BROKEN))
return
if(treadmill && on)
var/output = treadmill.get_power_output()
if(output)
total_joules += output
if(redeem_immediately && total_joules > J_per_ticket)
redeem()
total_joules = 1
update_icon()
frame = !frame
/obj/machinery/treadmill_monitor/power_change()
if(!..())
return
update_icon()
/obj/machinery/treadmill_monitor/examine(mob/user)
. = ..()
. += "The display reads:<div style='text-align: center'>[line1]<br>[line2]</div>"
/obj/machinery/treadmill_monitor/update_overlays()
. = ..()
if(stat & NOPOWER || !total_joules || !on)
line1 = ""
line2 = ""
else if(stat & BROKEN)
. += image('icons/obj/status_display.dmi', icon_state = "ai_bsod")
line1 = "A@#$A"
line2 = "729%!"
else
if(!frame)
line1 = "-W/S-"
line2 = "-TIX-"
else
if(!treadmill || treadmill.stat)
line1 = "???"
else
line1 = "[add_zero(num2text(round(treadmill.get_power_output())), 4)]"
if(length(line1) > CHARS_PER_LINE)
line1 = "Error"
if(J_per_ticket)
line2 = "[round(total_joules / J_per_ticket)]"
if(length(line2) > CHARS_PER_LINE)
line2 = "Error"
update_display(line1, line2)
//Checks to see if there's 1 line or 2, adds text-icons-numbers/letters over display
// Stolen from status_display
/obj/machinery/treadmill_monitor/proc/update_display(line1, line2)
line1 = uppertext(line1)
line2 = uppertext(line2)
var/new_text = {"<div style="font-size:[FONT_SIZE];color:[FONT_COLOR];font:'[FONT_STYLE]';text-align:center;" valign="top">[line1]<br>[line2]</div>"}
if(maptext != new_text)
maptext = new_text
// called by brig timer when prisoner released
/obj/machinery/treadmill_monitor/proc/redeem()
if(total_joules >= J_per_ticket && J_per_ticket)
playsound(loc, 'sound/machines/chime.ogg', 50, 1)
new /obj/item/stack/tickets(get_turf(src), round(total_joules / J_per_ticket))
total_joules = 0
/obj/machinery/treadmill_monitor/emp_act(severity)
..()
if(!(stat & BROKEN))
stat |= BROKEN
update_icon()
spawn(100)
stat &= ~BROKEN
update_icon()
#undef FONT_SIZE
#undef FONT_COLOR
#undef FONT_STYLE
#undef CHARS_PER_LINE