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* CI change * world.dm * .dme world.dm * subsystem renaming * .dme for subsystems * ai_laws.dm * armor.dm * emote.dm * logging.dm * spell.dm * air_alarm.dm * crew.dm * decal.dm * emissive_blocker.dm * footstep.dm * spawner.dm * fire.dm * carbon.dm * living.dm * mob.dm * movement.dm * thermal_drill.dm * plasmamen.dm * lavaland.dm * chaplain.dm * lightning.dm * magnet.dm * mimic.dm * wizard.dm * morph.dm * vampire.dm * click.dm * self.dm * radiation_storm.dm * airlock.dm * autolathe.dm * mulebot.dm * nuclearbomb.dm * particle_accelerator.dm * smartfridge.dm * syndicatebomb.dm * vending.dm * wires.dm * sound.dm * mining.dm * syndicate_space_base.dm * monkey.dm * guardian.dm * bomb.dm * standard.dm * nuclear.dm * pinpointer.dm * access.dm * departments.dm * job.dm * science.dm * buttons.dm * cloning.dm * igniter.dm * wishgranter.dm * atmos_control.dm * message.dm * power_monitor.dm * mecha.dm * combat.dm * mining_tools.dm * meteors.dm * spiders.dm * contraband.dm * aliens.dm * uplinks.dm * voice.dm * intercom.dm * lights.dm * robot_items.dm * mineral.dm * dice.dm * extinguisher.dm * paint.dm * signs.dm * staff.dm * smokebomb.dm * boxes.dm * random.dm * janicart.dm * statue.dm * cargo.dm * asteroid.dm * headslug.dm * fulton.dm * atmospherics.dm * pump.dm * corpse.dm * oldstation.dm * gps.dm * preferences.dm * clothing.dm * ears.dm * glasses.dm * boxing.dm * color.dm * renames ninja gear files * recipes.dm * error_handler.dm * anomaly.dm * floorcluwne.dm * undead.dm * overmind.dm * shield.dm * bottle.dm * organ.dm * piano.dm * plasma_fist.dm * language.dm * mob_defines.dm * mob_helpers.dm * damage_procs.dm * _defines.dm * empress.dm and queen.dm * brain.dm * organ file renaming * subsystems.dm * constructs.dm * bot.dm * pet.dm * nature.dm * magic.dm * colors.dm * drugs.dm * medicine.dm * toxins.dm * shuttle.dm * surgery.dm * moves a bunch of define files * traits.dm * names.dm * other_mobs.dm * flags.dm * some final define files * well turns out contractor_pinpointer.dm was taken * I forgot to remove this file * how in the hell did this get unticked * I DID INCLUDE IT, but there was a "w" there * swaps the world definitions * camera renamed to SScamera * examine -> alien_examine
58 lines
1.8 KiB
Plaintext
58 lines
1.8 KiB
Plaintext
/**
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* # Persistent Data Subsystem
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*
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* Provides a centralised handler for persistent data reading and writing.
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* The subsystem does not do any actual spawning itself, as this focuses on objects and mobs
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* Should anything that is turf persistence related added in, that can be chucked into this SS
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* Its quite a simple subsystem. For now, anyways.
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*
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*/
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SUBSYSTEM_DEF(persistent_data)
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name = "Persistent Data"
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init_order = INIT_ORDER_PERSISTENCE // -95 | Loads after EVERYTHING else
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flags = SS_NO_FIRE
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/// List of atoms registered into the subsystem for persistent data storage. Can be anything at all
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var/list/registered_atoms = list()
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/datum/controller/subsystem/persistent_data/Initialize()
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// Load all the data of registered atoms
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for(var/atom/A in registered_atoms)
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A.persistent_load()
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/datum/controller/subsystem/persistent_data/Shutdown()
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// Save all the data of registered atoms
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for(var/atom/A in registered_atoms)
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A.persistent_save()
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/**
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* Proc to register an atom with SSpersistent_data
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*
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* This will add any provided atom to the list of registered atoms, and add it to the Initialization queue
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* If the system has already initialized, it calls persistent_load() at that moment
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*
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* Arguments:
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* * A - Atom to register
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*/
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/datum/controller/subsystem/persistent_data/proc/register(atom/A)
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registered_atoms |= A
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if(initialized)
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A.persistent_load()
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/**
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* Atom Persistent Loader
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*
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* Overridden on every atom which needs to load persistent data
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*/
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/atom/proc/persistent_load()
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stack_trace("peristent_load() called on an atom which does not have persistent data storage!")
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/**
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* Atom Persistent Saver
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*
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* Overridden on every atom which needs to save persistent data
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*/
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/atom/proc/persistent_save()
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stack_trace("peristent_save() called on an atom which does not have persistent data storage!")
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