Files
Paradise/code/game/objects/structures/electricchair.dm
Ryan 7c3cd86f14 APC & Machinery Refactor + Local Powernets (#19991)
* local powernet and machine power refactor

* some fixes

* more tweaks + powerchange() refactor

* fixes var edited apcs on meatpackers.dmm

* fixes issue with power channels

* Reviews

* delta fix

* Update code/game/machinery/portable_turret.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* removed area power change proc

* damn morgues

* requested changes

* request changes

* deconfliction

* mapping fixes

* some fixes from TM

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-01-30 22:28:10 +00:00

93 lines
2.6 KiB
Plaintext

/obj/structure/chair/e_chair
name = "electric chair"
desc = "Looks absolutely SHOCKING!"
icon_state = "echair0"
item_chair = null
var/obj/item/assembly/shock_kit/part = null
var/last_time = 1.0
var/delay_time = 50
var/shocking = FALSE
/obj/structure/chair/e_chair/Initialize(mapload, obj/item/assembly/shock_kit/sk)
. = ..()
update_icon(UPDATE_OVERLAYS)
if(sk)
part = sk
if(isnull(part)) //This e-chair was not custom built
part = new(src)
var/obj/item/clothing/head/helmet/part1 = new(part)
var/obj/item/electropack/part2 = new(part)
part2.integrated_signaler.frequency = 1445
part2.integrated_signaler.code = 6
part2.master = part
part.part1 = part1
part.part2 = part2
/obj/structure/chair/e_chair/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/wrench))
var/obj/structure/chair/C = new /obj/structure/chair(loc)
playsound(loc, W.usesound, 50, 1)
C.dir = dir
part.loc = loc
part.master = null
part = null
qdel(src)
return
return ..()
/obj/structure/chair/e_chair/verb/activate_e_chair()
set name = "Activate Electric Chair"
set category = "Object"
set src in oview(1)
if(usr.stat || HAS_TRAIT(usr, TRAIT_HANDS_BLOCKED) || usr.restrained())
return
if(last_time + delay_time > world.time)
to_chat(usr, "<span class='warning'>\The [src] is not ready yet!</span>")
return
to_chat(usr, "<span class='notice'>You activate \the [src].</span>")
shock()
/obj/structure/chair/e_chair/rotate()
..()
update_icon(UPDATE_OVERLAYS)
/obj/structure/chair/e_chair/update_icon_state()
icon_state = "echair[shocking]"
/obj/structure/chair/e_chair/update_overlays()
. = ..()
. += image('icons/obj/chairs.dmi', src, "echair_over", MOB_LAYER + 1, dir)
/obj/structure/chair/e_chair/proc/shock()
if(last_time + delay_time > world.time)
return
last_time = world.time
shocking = TRUE
update_icon(UPDATE_ICON_STATE)
spawn(delay_time)
shocking = FALSE
update_icon(UPDATE_ICON_STATE)
// special power handling
var/area/A = get_area(src)
if(!isarea(A))
return
if(!A.powernet.has_power(PW_CHANNEL_EQUIPMENT))
return
A.powernet.use_active_power(PW_CHANNEL_EQUIPMENT, 5000)
A.update_icon(UPDATE_ICON_STATE)
flick("echair_shock", src)
do_sparks(12, 1, src)
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
buckled_mob.electrocute_act(110, src, 1)
to_chat(buckled_mob, "<span class='danger'>You feel a deep shock course through your body!</span>")
spawn(1)
buckled_mob.electrocute_act(110, src, 1)