Files
Paradise/code/game/objects/structures/janicart.dm
petethegoat@gmail.com 3ac67f339a Fixed randomised appearances being batshit crazy.
Improved the janicart a bit. It should be less cursed now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5264 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-05 22:27:16 +00:00

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/obj/structure/stool/bed/chair/janicart
name = "janicart"
icon = 'icons/obj/vehicles.dmi'
icon_state = "pussywagon"
anchored = 1
density = 1
flags = OPENCONTAINER
//copypaste sorry
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
var/obj/item/weapon/trashbag/mybag = null
/obj/structure/stool/bed/chair/janicart/New()
handle_rotation()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
/obj/structure/stool/bed/chair/janicart/examine()
set src in usr
usr << "\icon[src] This pimpin' ride contains [reagents.total_volume] unit\s of water!"
if(mybag)
usr << "\A [mybag] is hanging on the pimpin' ride."
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/mop))
if(reagents.total_volume >= 2)
reagents.trans_to(W, 2)
user << "<span class='notice'>You wet the mop in the pimpin' ride.</span>"
playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
if(reagents.total_volume < 1)
user << "<span class='notice'>This pimpin' ride is out of water!</span>"
else if(istype(W, /obj/item/key))
user << "Hold [W] in one of your hands while you drive this pimpin' ride."
else if(istype(W, /obj/item/weapon/trashbag))
user << "<span class='notice'>You hook the trashbag onto the pimpin' ride.</span>"
user.drop_item()
W.loc = src
mybag = W
/obj/structure/stool/bed/chair/janicart/attack_hand(mob/user)
if(mybag)
mybag.loc = get_turf(user)
user.put_in_hands(mybag)
mybag = null
else
..()
/obj/structure/stool/bed/chair/janicart/relaymove(mob/user, direction)
if(user.stat || user.stunned || user.weakened || user.paralysis)
unbuckle()
if(istype(user.l_hand, /obj/item/key) || istype(user.r_hand, /obj/item/key))
step(src, direction)
update_mob()
handle_rotation()
else
user << "<span class='notice'>You'll need the keys in one of your hands to drive this pimpin' ride.</span>"
/obj/structure/stool/bed/chair/janicart/Move()
..()
if(buckled_mob)
if(buckled_mob.buckled == src)
buckled_mob.loc = loc
/obj/structure/stool/bed/chair/janicart/buckle_mob(mob/M, mob/user)
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
return
unbuckle()
M.visible_message(\
"<span class='notice'>[M] climbs onto the pimpin' ride!</span>",\
"<span class='notice'>You climb onto the pimpin' ride!</span>")
M.buckled = src
M.loc = loc
M.dir = dir
M.update_canmove()
buckled_mob = M
update_mob()
add_fingerprint(user)
return
/obj/structure/stool/bed/chair/janicart/unbuckle()
if(buckled_mob)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 0
..()
/obj/structure/stool/bed/chair/janicart/handle_rotation()
if(dir == SOUTH)
layer = FLY_LAYER
else
layer = OBJ_LAYER
if(buckled_mob)
if(buckled_mob.loc != loc)
buckled_mob.buckled = null //Temporary, so Move() succeeds.
buckled_mob.buckled = src //Restoring
update_mob()
/obj/structure/stool/bed/chair/janicart/proc/update_mob()
if(buckled_mob)
buckled_mob.dir = dir
switch(dir)
if(SOUTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 7
if(WEST)
buckled_mob.pixel_x = 13
buckled_mob.pixel_y = 7
if(NORTH)
buckled_mob.pixel_x = 0
buckled_mob.pixel_y = 4
if(EAST)
buckled_mob.pixel_x = -13
buckled_mob.pixel_y = 7
/obj/structure/stool/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
if(buckled_mob)
if(prob(50))
return buckled_mob.bullet_act(Proj)
visible_message("<span class='warning'>[Proj] ricochets off the pimpin' ride!</span>")
/obj/item/key
name = "key"
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
icon = 'icons/obj/vehicles.dmi'
icon_state = "keys"
w_class = 1