### HEALTH ###

## level of health at which a mob goes into continual shock (soft crit)
HEALTH_THRESHOLD_SOFTCRIT 0

## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT -50

## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100

## Determines whether bones can be broken through excessive damage to the organ
## 0 means bones can't break, 1 means they can
BONES_CAN_BREAK 1
## Determines whether limbs can be amputated through excessive damage to the organ
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1

## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 100 means normal, 50 means half
ORGAN_HEALTH_MULTIPLIER 100

## multiplier which influences how fast organs regenerate naturally
## 100 means normal, 50 means half
ORGAN_REGENERATION_MULTIPLIER 75

### REVIVAL ###

## whether pod plants work or not
REVIVAL_POD_PLANTS 1

## whether cloning tubes work or not
REVIVAL_CLONING 1

## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1

## Uncomment to allow headgibbing
ALLOW_HEADGIBS

### MOB MOVEMENT ###

## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.

## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.


## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_SPEED 2
WALK_SPEED 5


## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
ANIMAL_DELAY 0

## Volume of footstep sound effects.  Range: 1-100, Set to 0 to disable footstep sounds.
FOOTSTEP_VOLUME 60

### Miscellaneous ###

## Config options which, of course, don't fit into previous categories.

## Remove the # in front of this config option to have loyalty implants spawn by default on your server.
#USE_LOYALTY_IMPLANTS

## Whether or not humans show an area message when they die.
SHOW_HUMAN_DEATH_MESSAGE
