mirror of
https://github.com/PolarisSS13/Polaris.git
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Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ATaleofBlobsandMen
# FixConflicts: # polaris.dme
This commit is contained in:
@@ -166,6 +166,7 @@
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 5, TECH_POWER = 4)
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projectile_type = /obj/item/projectile/beam/sniper
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slot_flags = SLOT_BACK
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action_button_name = "Use Scope"
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battery_lock = 1
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charge_cost = 600
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fire_delay = 35
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@@ -176,6 +177,9 @@
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// requires_two_hands = 1
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// one_handed_penalty = 60 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
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/obj/item/weapon/gun/energy/sniperrifle/ui_action_click()
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scope()
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/obj/item/weapon/gun/energy/sniperrifle/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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@@ -192,6 +196,7 @@
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origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_POWER = 3)
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projectile_type = /obj/item/projectile/beam/sniper
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slot_flags = SLOT_BACK
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action_button_name = "Aim Down Sights"
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charge_cost = 1300
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fire_delay = 20
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force = 8
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@@ -200,6 +205,9 @@
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scoped_accuracy = 15
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var/scope_multiplier = 1.5
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/obj/item/weapon/gun/energy/monorifle/ui_action_click()
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sights()
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/obj/item/weapon/gun/energy/monorifle/verb/sights()
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set category = "Object"
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set name = "Aim Down Sights"
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@@ -9,6 +9,7 @@
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one_handed_penalty = 20
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origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 4)
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w_class = ITEMSIZE_LARGE
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slowdown = 1
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burst = 3
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burst_delay = 1
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@@ -91,11 +91,19 @@
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. = ..(user,2)
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if(.)
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switch(construction_stage)
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if(2) to_chat(user, "<span class='notice'>It has a metal frame loosely shaped around the stock.</span>")
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if(3) to_chat(user, "<span class='notice'>It has a metal frame duct-taped to the stock.</span>")
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if(4) to_chat(user, "<span class='notice'>It has a length of pipe attached to the body.</span>")
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if(4) to_chat(user, "<span class='notice'>It has a length of pipe welded to the body.</span>")
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if(6) to_chat(user, "<span class='notice'>It has a cable mount and capacitor jack wired to the frame.</span>")
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if(7) to_chat(user, "<span class='notice'>It has a single superconducting coil threaded onto the barrel.</span>")
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if(8) to_chat(user, "<span class='notice'>It has a pair of superconducting coils threaded onto the barrel.</span>")
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if(9) to_chat(user, "<span class='notice'>It has three superconducting coils attached to the body, waiting to be secured.</span>")
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if(2)
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to_chat(user, "<span class='notice'>It has a metal frame loosely shaped around the stock.</span>")
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if(3)
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to_chat(user, "<span class='notice'>It has a metal frame duct-taped to the stock.</span>")
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if(4)
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to_chat(user, "<span class='notice'>It has a length of pipe attached to the body.</span>")
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if(4)
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to_chat(user, "<span class='notice'>It has a length of pipe welded to the body.</span>")
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if(6)
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to_chat(user, "<span class='notice'>It has a cable mount and capacitor jack wired to the frame.</span>")
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if(7)
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to_chat(user, "<span class='notice'>It has a single superconducting coil threaded onto the barrel.</span>")
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if(8)
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to_chat(user, "<span class='notice'>It has a pair of superconducting coils threaded onto the barrel.</span>")
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if(9)
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to_chat(user, "<span class='notice'>It has three superconducting coils attached to the body, waiting to be secured.</span>")
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@@ -8,6 +8,7 @@
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w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
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force = 10
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slot_flags = SLOT_BACK
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action_button_name = "Use Scope"
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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caliber = "14.5mm"
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recoil = 5 //extra kickback
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@@ -61,6 +62,9 @@
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return
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..()
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/obj/item/weapon/gun/projectile/heavysniper/ui_action_click()
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scope()
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/obj/item/weapon/gun/projectile/heavysniper/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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@@ -78,6 +82,7 @@
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w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
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force = 10
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slot_flags = SLOT_BACK // Needs a sprite.
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action_button_name = "Use Scope"
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origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
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caliber = "7.62mm"
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load_method = MAGAZINE
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@@ -96,6 +101,9 @@
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else
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icon_state = "SVD-empty"
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/obj/item/weapon/gun/projectile/SVD/ui_action_click()
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scope()
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/obj/item/weapon/gun/projectile/SVD/verb/scope()
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set category = "Object"
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set name = "Use Scope"
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@@ -271,10 +271,11 @@
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/obj/item/projectile/bullet/incendiary/flamethrower/tiny
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damage = 2
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incendiary = 0
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modifier_type_to_apply = /datum/modifier/fire/weak
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flammability = 2
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modifier_type_to_apply = /datum/modifier/fire/stack_managed/weak
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modifier_duration = 20 SECONDS
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range = 7
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agony = 3
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range = 6
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agony = 0
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/* Practice rounds and blanks */
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