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Fixes missing hollow point ammo for 9mm
9mm didn't have HP ammo for some reason, which is dumb, considering HP ammo makes 9mm not useless while not being overpowered as hell. All I did was add in the missing projectiles and relevant casings. How they get implimented if at all is up to another PR. Also made some notes for later because apparently Polaris is in a feature freeze so I am not pushing new features, just fixing a missing one, but I need to remind myself to do this later or remind somebody else if I forget.
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@@ -149,7 +149,11 @@
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/obj/item/ammo_casing/a45/hp
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desc = "A .45 hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
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projectile_type = /obj/item/projectile/bullet/pistol/medium/hp
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/obj/item/ammo_casing/a9mm/hp
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desc = "A 9mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/pistol/hp
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/*
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* 10mm
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@@ -265,7 +269,7 @@
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/obj/item/ammo_casing/a762/hp
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desc = "A 7.62mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
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projectile_type = /obj/item/projectile/bullet/rifle/a762/hp
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/obj/item/ammo_casing/a762/hunter
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desc = "A 7.62mm hunting bullet casing."
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@@ -311,7 +315,7 @@
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/obj/item/ammo_casing/a545/hp
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desc = "A 5.45mm hollow-point bullet casing."
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projectile_type = /obj/item/projectile/bullet/rifle/a545/hollow
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projectile_type = /obj/item/projectile/bullet/rifle/a545/hp
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/obj/item/ammo_casing/a545/hunter
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desc = "A 5.45mm hunting bullet casing."
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@@ -64,38 +64,43 @@
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/* short-casing projectiles, like the kind used in pistols or SMGs */
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/obj/item/projectile/bullet/pistol
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fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg'
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/obj/item/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity.
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fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' // ToDo: Different shot sounds for different strength pistols. -Ace
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damage = 20
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/obj/item/projectile/bullet/pistol/ap
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damage = 15
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armor_penetration = 30
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/obj/item/projectile/bullet/pistol/medium
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/obj/item/projectile/bullet/pistol/hp
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damage = 25
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
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// fire_sound = 'sound/weapons/gunshot3.ogg' // ToDo: Different shot sounds for different strength pistols.
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damage = 25
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/obj/item/projectile/bullet/pistol/medium/ap
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damage = 20
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armor_penetration = 15
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/obj/item/projectile/bullet/pistol/medium/hollow
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/obj/item/projectile/bullet/pistol/medium/hp
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damage = 30
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armor_penetration = -50
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/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg'
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/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Replace with something less ugly. I recommend weapons/gunshot3.ogg
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damage = 60
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/obj/item/projectile/bullet/pistol/rubber/strong //"rubber" bullets for revolvers and matebas
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg'
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/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
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fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Same as above.
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damage = 10
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agony = 60
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embed_chance = 0
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sharp = 0
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check_armour = "melee"
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/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
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/obj/item/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols.
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name = "rubber bullet"
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damage = 5
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agony = 40
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@@ -167,7 +172,7 @@
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damage = 30
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armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
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/obj/item/projectile/bullet/rifle/a762/hollow
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/obj/item/projectile/bullet/rifle/a762/hp
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damage = 40
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armor_penetration = -50
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penetrating = 0
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@@ -184,7 +189,7 @@
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damage = 20
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armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
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/obj/item/projectile/bullet/rifle/a545/hollow
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/obj/item/projectile/bullet/rifle/a545/hp
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damage = 35
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armor_penetration = -50
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penetrating = 0
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