Fixes missing hollow point ammo for 9mm

9mm didn't have HP ammo for some reason, which is dumb, considering HP
ammo makes 9mm not useless while not being overpowered as hell.

All I did was add in the missing projectiles and relevant casings. How
they get implimented if at all is up to another PR.

Also made some notes for later because apparently Polaris is in a
feature freeze so I am not pushing new features, just fixing a missing
one, but I need to remind myself to do this later or remind somebody
else if I forget.
This commit is contained in:
Spades
2018-11-09 19:37:15 -05:00
parent 534a0cad25
commit 002f14a6eb
2 changed files with 23 additions and 14 deletions
@@ -149,7 +149,11 @@
/obj/item/ammo_casing/a45/hp
desc = "A .45 hollow-point bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/medium/hollow
projectile_type = /obj/item/projectile/bullet/pistol/medium/hp
/obj/item/ammo_casing/a9mm/hp
desc = "A 9mm hollow-point bullet casing."
projectile_type = /obj/item/projectile/bullet/pistol/hp
/*
* 10mm
@@ -265,7 +269,7 @@
/obj/item/ammo_casing/a762/hp
desc = "A 7.62mm hollow-point bullet casing."
projectile_type = /obj/item/projectile/bullet/rifle/a762/hollow
projectile_type = /obj/item/projectile/bullet/rifle/a762/hp
/obj/item/ammo_casing/a762/hunter
desc = "A 7.62mm hunting bullet casing."
@@ -311,7 +315,7 @@
/obj/item/ammo_casing/a545/hp
desc = "A 5.45mm hollow-point bullet casing."
projectile_type = /obj/item/projectile/bullet/rifle/a545/hollow
projectile_type = /obj/item/projectile/bullet/rifle/a545/hp
/obj/item/ammo_casing/a545/hunter
desc = "A 5.45mm hunting bullet casing."
+16 -11
View File
@@ -64,38 +64,43 @@
/* short-casing projectiles, like the kind used in pistols or SMGs */
/obj/item/projectile/bullet/pistol
fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg'
/obj/item/projectile/bullet/pistol // 9mm pistols and most SMGs. Sacrifice power for capacity.
fire_sound = 'sound/weapons/gunshot/gunshot_pistol.ogg' // ToDo: Different shot sounds for different strength pistols. -Ace
damage = 20
/obj/item/projectile/bullet/pistol/ap
damage = 15
armor_penetration = 30
/obj/item/projectile/bullet/pistol/medium
/obj/item/projectile/bullet/pistol/hp
damage = 25
armor_penetration = -50
/obj/item/projectile/bullet/pistol/medium // .45 (and maybe .40 if it ever gets added) caliber security pistols. Balance between capacity and power.
// fire_sound = 'sound/weapons/gunshot3.ogg' // ToDo: Different shot sounds for different strength pistols.
damage = 25
/obj/item/projectile/bullet/pistol/medium/ap
damage = 20
armor_penetration = 15
/obj/item/projectile/bullet/pistol/medium/hollow
/obj/item/projectile/bullet/pistol/medium/hp
damage = 30
armor_penetration = -50
/obj/item/projectile/bullet/pistol/strong //revolvers and matebas
fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg'
/obj/item/projectile/bullet/pistol/strong // .357 and .44 caliber stuff. High power pistols like the Mateba or Desert Eagle. Sacrifice capacity for power.
fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Replace with something less ugly. I recommend weapons/gunshot3.ogg
damage = 60
/obj/item/projectile/bullet/pistol/rubber/strong //"rubber" bullets for revolvers and matebas
fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg'
/obj/item/projectile/bullet/pistol/rubber/strong // "Rubber" bullets for high power pistols.
fire_sound = 'sound/weapons/gunshot/gunshot_strong.ogg' // ToDo: Same as above.
damage = 10
agony = 60
embed_chance = 0
sharp = 0
check_armour = "melee"
/obj/item/projectile/bullet/pistol/rubber //"rubber" bullets
/obj/item/projectile/bullet/pistol/rubber // "Rubber" bullets for all other pistols.
name = "rubber bullet"
damage = 5
agony = 40
@@ -167,7 +172,7 @@
damage = 30
armor_penetration = 50 // At 30 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a762/hollow
/obj/item/projectile/bullet/rifle/a762/hp
damage = 40
armor_penetration = -50
penetrating = 0
@@ -184,7 +189,7 @@
damage = 20
armor_penetration = 50 // At 40 or more armor, this will do more damage than standard rounds.
/obj/item/projectile/bullet/rifle/a545/hollow
/obj/item/projectile/bullet/rifle/a545/hp
damage = 35
armor_penetration = -50
penetrating = 0