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Finishes UFO PoI
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@@ -480,11 +480,20 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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// May contain powercells or alien weaponry.
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/obj/structure/loot_pile/surface/alien/security
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uncommon_loot = list(
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/obj/item/weapon/cell/device/weapon/recharge/alien
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/obj/item/weapon/cell/device/weapon/recharge/alien,
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/obj/item/clothing/suit/armor/alien,
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/obj/item/clothing/head/helmet/alien
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)
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rare_loot = list(
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/obj/item/clothing/suit/armor/alien/tank,
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/obj/item/weapon/gun/energy/alien
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)
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// The pile found at the very end, and as such has the best loot.
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/obj/structure/loot_pile/surface/alien/end
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chance_uncommon = 30
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chance_rare = 10
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common_loot = list(
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/obj/item/device/multitool/alien,
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/obj/item/stack/cable_coil/alien,
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@@ -504,8 +513,13 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/weapon/surgical/surgicaldrill/alien,
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/obj/item/weapon/cell/device/weapon/recharge/alien,
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/obj/item/clothing/suit/armor/alien,
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/obj/item/clothing/head/helmet/alien,
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/obj/item/weapon/gun/energy/alien
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)
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uncommon_loot = list(
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/obj/item/weapon/storage/belt/medical/alien,
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/obj/item/weapon/storage/belt/utility/alien/full
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/obj/item/weapon/storage/belt/utility/alien/full,
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/obj/item/clothing/suit/armor/alien/tank,
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/obj/item/clothing/head/helmet/alien/tank,
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)
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