mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-01-06 07:22:42 +00:00
@@ -234,6 +234,18 @@ datum/weather/sif
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if(!T.outdoors)
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll guard from rain
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if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
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var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
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if(U.open)
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to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
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continue
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else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
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var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
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if(U.open)
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to_chat(L, "<span class='notice'>Rain patters softly onto your umbrella</span>")
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continue
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L.water_act(1)
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to_chat(L, "<span class='warning'>Rain falls on you.</span>")
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@@ -258,6 +270,20 @@ datum/weather/sif
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if(!T.outdoors)
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continue // They're indoors, so no need to rain on them.
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// If they have an open umbrella, it'll get stolen by the wind
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if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
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var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
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if(U.open)
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to_chat(L, "<span class='warning'>A gust of wind yanks the umbrella from your hand!</span>")
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L.drop_from_inventory(U)
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U.throw_at(get_edge_target_turf(U, pick(alldirs)), 8, 1, L)
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else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
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var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
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if(U.open)
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to_chat(L, "<span class='warning'>A gust of wind yanks the umbrella from your hand!</span>")
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L.drop_from_inventory(U)
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U.throw_at(get_edge_target_turf(U, pick(alldirs)), 8, 1, L)
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L.water_act(2)
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to_chat(L, "<span class='warning'>Rain falls on you, drenching you in water.</span>")
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@@ -282,6 +308,18 @@ datum/weather/sif
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if(!T.outdoors)
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continue // They're indoors, so no need to pelt them with ice.
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// If they have an open umbrella, it'll guard from rain
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if(istype(L.get_active_hand(), /obj/item/weapon/melee/umbrella))
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var/obj/item/weapon/melee/umbrella/U = L.get_active_hand()
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if(U.open)
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to_chat(L, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
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continue
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else if(istype(L.get_inactive_hand(), /obj/item/weapon/melee/umbrella))
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var/obj/item/weapon/melee/umbrella/U = L.get_inactive_hand()
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if(U.open)
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to_chat(L, "<span class='notice'>Hail patters gently onto your umbrella.</span>")
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continue
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var/target_zone = pick(BP_ALL)
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var/amount_blocked = L.run_armor_check(target_zone, "melee")
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var/amount_soaked = L.get_armor_soak(target_zone, "melee")
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