Repaths obj/effect/effect, datum/effect/effect [MDB_IGNORE] (#8312)

* Repaths obj/effect/effect, datum/effect/effect

* linter fixes

* No new

Co-authored-by: Atermonera <forslandm@gmail.com>
This commit is contained in:
Atermonera
2022-01-16 00:14:39 -08:00
committed by GitHub
parent cff34e64a1
commit 0232be9531
178 changed files with 1045 additions and 1099 deletions

View File

@@ -286,7 +286,7 @@
spawn(15)
audible_message("<span class='critical'>\The [src]'s power supply begins to overload as the device crumples!</span>", runemessage = "VWRRRRRRRR") //Why are you still holding this?
playsound(src, 'sound/effects/grillehit.ogg', 10, 1)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
var/turf/T = get_turf(src)
sparks.set_up(2, 1, T)
sparks.start()

View File

@@ -114,7 +114,7 @@
// This is a test projectile in the sense that its testing the code to make sure it works,
// as opposed to a 'can I hit this thing' projectile.
/obj/item/projectile/arc/test/on_impact(turf/T)
new /obj/effect/explosion(T)
new /obj/effect/vfx/explosion(T)
T.color = "#FF0000"
// Generic, Hivebot related
@@ -187,7 +187,7 @@
T.visible_message("<span class='warning'>\The [src] covers \the [T] in a corrosive paste!</span>")
for(var/turf/simulated/floor/F in view(2, T))
spawn()
var/obj/effect/effect/water/splash = new(T)
var/obj/effect/vfx/water/splash = new(T)
splash.create_reagents(15)
splash.reagents.add_reagent("stomacid", 5)
splash.reagents.add_reagent("blood", 10,list("blood_colour" = "#ec4940"))

View File

@@ -28,7 +28,7 @@
/obj/item/projectile/energy/blob/on_impact(var/atom/A)
if(splatter)
var/turf/location = get_turf(src)
var/datum/effect/effect/system/smoke_spread/chem/blob/S = new /datum/effect/effect/system/smoke_spread/chem/blob
var/datum/effect_system/smoke_spread/chem/blob/S = new /datum/effect_system/smoke_spread/chem/blob
S.attach(location)
S.set_up(reagents, rand(1, splatter_volume), 0, location)
playsound(location, 'sound/effects/slime_squish.ogg', 30, 1, -3)

View File

@@ -45,12 +45,12 @@
playsound(src, 'sound/effects/snap.ogg', 50, 1)
src.visible_message("<span class='warning'>\The [src] explodes in a bright flash!</span>")
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread()
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread()
sparks.set_up(2, 1, T)
sparks.start()
new /obj/effect/decal/cleanable/ash(src.loc) //always use src.loc so that ash doesn't end up inside windows
new /obj/effect/effect/smoke/illumination(T, 5, brightness, brightness, light_colour)
new /obj/effect/vfx/smoke/illumination(T, 5, brightness, brightness, light_colour)
//blinds people like the flash round, but can also be used for temporary illumination
/obj/item/projectile/energy/flash/flare
@@ -66,7 +66,7 @@
..() //initial flash
//residual illumination
new /obj/effect/effect/smoke/illumination(src.loc, rand(190,240) SECONDS, 8, 3, light_colour) //same lighting power as flare
new /obj/effect/vfx/smoke/illumination(src.loc, rand(190,240) SECONDS, 8, 3, light_colour) //same lighting power as flare
/obj/item/projectile/energy/electrode
name = "electrode"

View File

@@ -10,11 +10,11 @@
combustion = TRUE
/obj/item/projectile/energy/fireball/on_hit(var/atom/target, var/blocked = 0)
new /obj/effect/explosion(get_turf(target))
new /obj/effect/vfx/explosion(get_turf(target))
explosion(target, -1, 0, 2)
..()
/obj/item/projectile/energy/fireball/on_impact(var/atom/target)
new /obj/effect/explosion(get_turf(target))
new /obj/effect/vfx/explosion(get_turf(target))
explosion(target, -1, 0, 2)
..()