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https://github.com/PolarisSS13/Polaris.git
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Merge pull request #6436 from Cameron653/Boot_Fix
Fixed an issue with multiple boot/shoe overlays.
This commit is contained in:
+2
-1
@@ -388,7 +388,8 @@
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blood_DNA = list()
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was_bloodied = 1
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blood_color = "#A10808"
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if(!blood_color)
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blood_color = "#A10808"
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if(istype(M))
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if (!istype(M.dna, /datum/dna))
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M.dna = new /datum/dna(null)
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@@ -53,7 +53,7 @@ var/global/list/image/splatter_cache=list()
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blood_DNA |= B.blood_DNA.Copy()
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qdel(B)
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drytime = world.time + DRYING_TIME * (amount+1)
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START_PROCESSING(SSobj, src)
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START_PROCESSING(SSobj, src)
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/obj/effect/decal/cleanable/blood/process()
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if(world.time > drytime)
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@@ -93,7 +93,6 @@ var/global/list/image/splatter_cache=list()
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S.overlays += S.blood_overlay
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if(S.blood_overlay && S.blood_overlay.color != basecolor)
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S.blood_overlay.color = basecolor
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S.overlays.Cut()
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S.overlays += S.blood_overlay
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S.blood_DNA |= blood_DNA.Copy()
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perp.update_inv_shoes()
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@@ -581,10 +581,9 @@ var/list/global/slot_flags_enumeration = list(
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if( !blood_overlay )
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generate_blood_overlay()
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//apply the blood-splatter overlay if it isn't already in there
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if(!blood_DNA.len)
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blood_overlay.color = blood_color
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overlays += blood_overlay
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//Make the blood_overlay have the proper color then apply it.
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blood_overlay.color = blood_color
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overlays += blood_overlay
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//if this blood isn't already in the list, add it
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if(istype(M))
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@@ -593,6 +592,7 @@ var/list/global/slot_flags_enumeration = list(
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blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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return 1 //we applied blood to the item
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/obj/item/proc/generate_blood_overlay()
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if(blood_overlay)
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return
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@@ -513,6 +513,7 @@
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if(usr.put_in_hands(holding))
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usr.visible_message("<span class='danger'>\The [usr] pulls a knife out of their boot!</span>")
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holding = null
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overlays -= image(icon, "[icon_state]_knife")
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else
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usr << "<span class='warning'>Your need an empty, unbroken hand to do that.</span>"
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holding.forceMove(src)
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@@ -557,9 +558,13 @@
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update_icon()
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/obj/item/clothing/shoes/update_icon()
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overlays.Cut()
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overlays.Cut() //This removes all the overlays on the sprite and then goes down a checklist adding them as required.
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if(blood_DNA)
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add_blood()
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if(holding)
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overlays += image(icon, "[icon_state]_knife")
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if(contaminated)
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overlays += contamination_overlay
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if(ismob(usr))
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var/mob/M = usr
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M.update_inv_shoes()
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