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Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World * stuff beyond straight portin * Fixed admin menu * Config, cigbutts, blood exceptions, offices.... * mapped butts
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@@ -1,98 +0,0 @@
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/obj/structure/noticeboard
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name = "notice board"
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "nboard00"
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density = 0
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anchored = 1
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var/notices = 0
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/obj/structure/noticeboard/New(var/loc, var/dir, var/building = 0)
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..()
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if(building)
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if(loc)
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src.loc = loc
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pixel_x = (dir & 3)? 0 : (dir == 4 ? -32 : 32)
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pixel_y = (dir & 3)? (dir ==1 ? -27 : 27) : 0
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update_icon()
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return
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/obj/structure/noticeboard/Initialize()
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for(var/obj/item/I in loc)
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if(notices > 4) break
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if(istype(I, /obj/item/weapon/paper))
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I.loc = src
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notices++
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icon_state = "nboard0[notices]"
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. = ..()
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//attaching papers!!
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/obj/structure/noticeboard/attackby(var/obj/item/weapon/O as obj, var/mob/user as mob)
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if(istype(O, /obj/item/weapon/paper))
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if(notices < 5)
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O.add_fingerprint(user)
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add_fingerprint(user)
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user.drop_from_inventory(O)
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O.loc = src
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notices++
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icon_state = "nboard0[notices]" //update sprite
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to_chat(user, "<span class='notice'>You pin the paper to the noticeboard.</span>")
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else
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to_chat(user, "<span class='notice'>You reach to pin your paper to the board but hesitate. You are certain your paper will not be seen among the many others already attached.</span>")
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if(O.is_wrench())
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to_chat(user, "<span class='notice'>You start to unwrench the noticeboard.</span>")
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playsound(src, O.usesound, 50, 1)
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if(do_after(user, 15 * O.toolspeed))
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to_chat(user, "<span class='notice'>You unwrench the noticeboard.</span>")
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new /obj/item/frame/noticeboard( src.loc )
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qdel(src)
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return
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/obj/structure/noticeboard/attack_hand(var/mob/user)
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user.examinate(src)
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// Since Topic() never seems to interact with usr on more than a superficial
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// level, it should be fine to let anyone mess with the board other than ghosts.
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/obj/structure/noticeboard/examine(var/mob/user)
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. = ..()
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if(Adjacent(user))
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var/dat = "<B>Noticeboard</B><BR>"
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for(var/obj/item/weapon/paper/P in src)
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dat += "<A href='?src=\ref[src];read=\ref[P]'>[P.name]</A> <A href='?src=\ref[src];write=\ref[P]'>Write</A> <A href='?src=\ref[src];remove=\ref[P]'>Remove</A><BR>"
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user << browse("<HEAD><TITLE>Notices</TITLE></HEAD>[dat]","window=noticeboard")
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onclose(user, "noticeboard")
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/obj/structure/noticeboard/Topic(href, href_list)
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..()
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usr.set_machine(src)
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if(href_list["remove"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/P = locate(href_list["remove"])
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if(P && P.loc == src)
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P.loc = get_turf(src) //dump paper on the floor because you're a clumsy fuck
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P.add_fingerprint(usr)
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add_fingerprint(usr)
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notices--
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icon_state = "nboard0[notices]"
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if(href_list["write"])
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if((usr.stat || usr.restrained())) //For when a player is handcuffed while they have the notice window open
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return
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var/obj/item/P = locate(href_list["write"])
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if((P && P.loc == src)) //ifthe paper's on the board
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var/mob/living/M = usr
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if(istype(M))
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var/obj/item/weapon/pen/E = M.get_type_in_hands(/obj/item/weapon/pen)
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if(E)
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add_fingerprint(M)
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P.attackby(E, usr)
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else
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to_chat(M, "<span class='notice'>You'll need something to write with!</span>")
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if(href_list["read"])
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var/obj/item/weapon/paper/P = locate(href_list["read"])
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if((P && P.loc == src))
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usr << browse("<HTML><HEAD><TITLE>[P.name]</TITLE></HEAD><BODY><TT>[P.info]</TT></BODY></HTML>", "window=[P.name]")
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onclose(usr, "[P.name]")
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return
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