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Fixes #7820
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@@ -59,7 +59,8 @@
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//Do 175 damage divided by the number of damage types applied.
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if(damagetype & BRUTELOSS)
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adjustBruteLoss(175/damage_mod)
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adjustBruteLoss(30/damage_mod) //hack to prevent gibbing
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adjustOxyLoss(145/damage_mod)
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if(damagetype & FIRELOSS)
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adjustFireLoss(175/damage_mod)
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