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Water now properly extinguishes again (especially regarding fire modifiers), and won't duplicate itself. Flamethrowers tweaked again to be properly sane.
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@@ -32,8 +32,11 @@
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expire()
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else if(holder.fire_stacks > 0)
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holder.fire_stacks -= 1
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holder.fire_stacks -= 0.5
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/datum/modifier/fire/stack_managed/intense
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mob_overlay_state = "on_fire_intense"
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damage_per_tick = 10
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/datum/modifier/fire/stack_managed/weak
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damage_per_tick = 1
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