Water now properly extinguishes again (especially regarding fire modifiers), and won't duplicate itself. Flamethrowers tweaked again to be properly sane.

This commit is contained in:
Mechoid
2020-03-17 02:35:19 -07:00
parent 88bd01c271
commit 0433ee38f6
6 changed files with 16 additions and 8 deletions
+4 -1
View File
@@ -32,8 +32,11 @@
expire()
else if(holder.fire_stacks > 0)
holder.fire_stacks -= 1
holder.fire_stacks -= 0.5
/datum/modifier/fire/stack_managed/intense
mob_overlay_state = "on_fire_intense"
damage_per_tick = 10
/datum/modifier/fire/stack_managed/weak
damage_per_tick = 1