Water now properly extinguishes again (especially regarding fire modifiers), and won't duplicate itself. Flamethrowers tweaked again to be properly sane.

This commit is contained in:
Mechoid
2020-03-17 02:35:19 -07:00
parent 88bd01c271
commit 0433ee38f6
6 changed files with 16 additions and 8 deletions
@@ -9,6 +9,7 @@
one_handed_penalty = 20
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 4, TECH_ILLEGAL = 2, TECH_PHORON = 4)
w_class = ITEMSIZE_LARGE
slowdown = 1
burst = 3
burst_delay = 1
@@ -271,10 +271,11 @@
/obj/item/projectile/bullet/incendiary/flamethrower/tiny
damage = 2
incendiary = 0
modifier_type_to_apply = /datum/modifier/fire/weak
flammability = 2
modifier_type_to_apply = /datum/modifier/fire/stack_managed/weak
modifier_duration = 20 SECONDS
range = 7
agony = 3
range = 6
agony = 0
/* Practice rounds and blanks */