fixes infinite morphium duplication exploit (#9046)

* fixes very old exploit that we literally just discovered

* this is what i get for speedrunning a bugfix

* reworks material ejection code

* literally it worked fine this is just so github likes it

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* Update code/game/machinery/autolathe.dm

Co-authored-by: Atermonera <atermonera@gmail.com>

* code prettiness

---------

Co-authored-by: Atermonera <atermonera@gmail.com>
This commit is contained in:
Varlaisvea
2023-05-28 10:55:00 -08:00
committed by GitHub
co-authored by Atermonera
parent d4134ced6f
commit 0530f2458a
11 changed files with 58 additions and 126 deletions
@@ -92,6 +92,10 @@
name = "stack of durasteel hull"
type_to_spawn = /obj/item/stack/material/durasteel/hull
/obj/fiftyspawner/grass
name = "stack of grass"
type_to_spawn = /obj/item/stack/material/grass
/obj/fiftyspawner/wood
name = "stack of wood"
type_to_spawn = /obj/item/stack/material/wood
@@ -1,7 +1,7 @@
/datum/material/grass
name = MAT_GRASS
name = "grass"
display_name = "grass"
stack_type = /obj/item/stack/tile/grass
stack_type = /obj/item/stack/material/grass
ignition_point = T0C+300
melting_point = T0C+300
protectiveness = 0
@@ -27,5 +27,6 @@
new /datum/stack_recipe("pink-and-purple flowers", /obj/structure/flora/ausbushes/ppflowers, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
new /datum/stack_recipe("sparse grass", /obj/structure/flora/ausbushes/sparsegrass, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]"),
new /datum/stack_recipe("full grass", /obj/structure/flora/ausbushes/fullgrass, 3, one_per_turf = 0, on_floor = 1, recycle_material = "[name]")
))
)),
new /datum/stack_recipe("grass floor tile", /obj/item/stack/tile/grass, 1, 4, 20, pass_stack_color = TRUE, recycle_material = "[name]"),
)
@@ -53,3 +53,8 @@
to_chat(user, "<span class='notice'>You add the newly-formed wood to the stack. It now contains [existing_wood.amount] planks.</span>")
else
return ..()
/obj/item/stack/material/grass
name = "grass"
icon_state = "tile_grass"
default_type = "grass"