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Adds a Whip. (#7780)
* Adds material-based whips. The chain of command, as a whip-a-like, has reach 2. * Adds the Whip to leather-crafting. * Fix Inhands * Don't test at night kids. * Tweaktweak * Map * Span * Don't spam more than one message on harm. * Ranged Disarm now only occurs in logical context. (Aiming at arms or legs)
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@@ -93,3 +93,118 @@
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//icon_state = "reinf-snowball"
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force_divisor = 0.20
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thrown_force_divisor = 0.25
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/obj/item/weapon/material/whip
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name = "whip"
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desc = "A tool used to discipline animals, or look cool. Mostly the latter."
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description_info = "Help - Standard attack, no modifiers.<br>\
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Disarm - Disarming strike. Attempts to disarm the target at range, similar to an unarmed disarm. Additionally, will force the target (if possible) to move away from you.<br>\
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Grab - Grappling strike. Attempts to pull the target toward you. This can also move objects.<br>\
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Harm - A standard strike with a small chance to disarm."
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icon = 'icons/obj/weapons.dmi'
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icon_state = "whip"
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item_state = "chain"
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default_material = MAT_LEATHER
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slot_flags = SLOT_BELT
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_COMBAT = 2)
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attack_verb = list("flogged", "whipped", "lashed", "disciplined")
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force_divisor = 0.15
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thrown_force_divisor = 0.25
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reach = 2
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_melee.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_melee.dmi',
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)
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/obj/item/weapon/material/whip/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
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..()
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if(!proximity)
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return
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if(istype(A, /atom/movable))
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var/atom/movable/AM = A
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if(AM.anchored)
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to_chat(user, "<span class='notice'>\The [AM] won't budge.</span>")
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return
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else
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if(!istype(AM, /obj/item))
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user.visible_message("<span class='warning'>\The [AM] is pulled along by \the [src]!</span>")
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AM.Move(get_step(AM, get_dir(AM, src)))
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return
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else
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user.visible_message("<span class='warning'>\The [AM] is snatched by \the [src]!</span>")
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AM.throw_at(user, reach, 0.1, user)
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/obj/item/weapon/material/whip/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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if(user.a_intent)
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switch(user.a_intent)
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if(I_HURT)
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if(prob(10) && istype(target, /mob/living/carbon/human) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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to_chat(target, "<span class='warning'>\The [src] rips at your hands!</span>")
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ranged_disarm(target)
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if(I_DISARM)
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if(prob(min(90, force * 3)) && istype(target, /mob/living/carbon/human) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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ranged_disarm(target)
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else
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target.visible_message("<span class='danger'>\The [src] sends \the [target] stumbling away.</span>")
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target.Move(get_step(target,get_dir(user,target)))
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if(I_GRAB)
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var/turf/STurf = get_turf(target)
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spawn(2)
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playsound(STurf, 'sound/effects/snap.ogg', 60, 1)
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target.visible_message("<span class='critical'>\The [src] yanks \the [target] towards \the [user]!</span>")
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target.throw_at(get_turf(get_step(user,get_dir(user,target))), 2, 1, src)
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..()
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/obj/item/weapon/material/whip/proc/ranged_disarm(var/mob/living/carbon/human/H, var/mob/living/user)
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if(istype(H))
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var/list/holding = list(H.get_active_hand() = 40, H.get_inactive_hand() = 20)
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if(user.zone_sel in list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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for(var/obj/item/weapon/gun/W in holding)
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if(W && prob(holding[W]))
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var/list/turfs = list()
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for(var/turf/T in view())
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turfs += T
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if(turfs.len)
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var/turf/target = pick(turfs)
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visible_message("<span class='danger'>[H]'s [W] goes off due to \the [src]!</span>")
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return W.afterattack(target,H)
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if(!(H.species.flags & NO_SLIP) && prob(10) && user.zone_sel in list(BP_L_LEG, BP_R_LEG, BP_L_FOOT, BP_R_FOOT))
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var/armor_check = H.run_armor_check(user.zone_sel, "melee")
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H.apply_effect(3, WEAKEN, armor_check)
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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if(armor_check < 60)
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visible_message("<span class='danger'>\The [src] has tripped [H]!</span>")
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else
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visible_message("<span class='warning'>\The [src] attempted to trip [H]!</span>")
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return
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else
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if(H.break_all_grabs(user))
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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return
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if(user.zone_sel in list(BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND))
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for(var/obj/item/I in holding)
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if(I && prob(holding[I]))
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H.drop_from_inventory(I)
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visible_message("<span class='danger'>\The [src] has disarmed [H]!</span>")
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playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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return
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/obj/item/weapon/material/whip/suicide_act(mob/user)
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var/datum/gender/T = gender_datums[user.get_visible_gender()]
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user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
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return (OXYLOSS)
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/obj/item/weapon/material/whip/attack_self(mob/user)
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user.visible_message("<span class='warning'>\The [user] cracks \the [src]!</span>")
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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@@ -9,10 +9,12 @@
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origin_tech = list(TECH_COMBAT = 4)
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attack_verb = list("flogged", "whipped", "lashed", "disciplined")
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suicide_act(mob/user)
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var/datum/gender/T = gender_datums[user.get_visible_gender()]
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user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
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return (OXYLOSS)
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reach = 2
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/obj/item/weapon/melee/chainofcommand/suicide_act(mob/user)
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var/datum/gender/T = gender_datums[user.get_visible_gender()]
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user.visible_message(span("danger", "\The [user] [T.is] strangling [T.himself] with \the [src]! It looks like [T.he] [T.is] trying to commit suicide."), span("danger", "You start to strangle yourself with \the [src]!"), span("danger", "You hear the sound of someone choking!"))
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return (OXYLOSS)
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/obj/item/weapon/melee/umbrella
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name = "umbrella"
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