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Gives mech autocannon projectiles their own entry with unique sprite and lighting, also makes it a bit louder.
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@@ -257,6 +257,17 @@
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fire_sound = 'sound/weapons/gunshot4.ogg'
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damage = 50
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/* Mech rounds */
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/obj/item/projectile/bullet/mech/autocannon // Splitting it off from the original pistol/medium to give it its own sprite and potentially separate damage values later on.
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icon_state = "mech_autocannon"
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fire_sound = 'sound/weapons/mech_autocannon.ogg' // Doesn't actually work for the mech autocannon normally in my testing, putting it here in case anything else wants to use the sound.
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light_range = 2
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light_power = 0.5
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light_color = "#FF7F01"
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plane = PLANE_LIGHTING_ABOVE // I don't know if this actually does anything here but nothing breaks and the end result works soooo
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damage = 25
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/* Miscellaneous */
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/obj/item/projectile/bullet/suffocationbullet//How does this even work?
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@@ -358,7 +369,7 @@
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agony = 0
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embed_chance = 0
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sharp = FALSE
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silenced = TRUE
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silenced = TRUE
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/obj/item/projectile/bullet/pellet/shotgun/bb // Shotgun
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name = "BB"
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