diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 847cad755e..b529211208 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -3,7 +3,7 @@ icon = 'icons/obj/items.dmi' w_class = ITEMSIZE_NORMAL - matter = list(DEFAULT_WALL_MATERIAL = 1) + matter = list(MAT_STEEL = 1) var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite var/randpixel = 6 diff --git a/code/game/objects/items/apc_frame.dm b/code/game/objects/items/apc_frame.dm index 1df49c094b..17dc386c42 100644 --- a/code/game/objects/items/apc_frame.dm +++ b/code/game/objects/items/apc_frame.dm @@ -6,7 +6,7 @@ icon = 'icons/obj/apc_repair.dmi' icon_state = "apc_frame" refund_amt = 2 - matter = list(DEFAULT_WALL_MATERIAL = 100,"glass" = 30) + matter = list(MAT_STEEL = 100, MAT_GLASS = 30) /obj/item/frame/apc/try_build(turf/on_wall, mob/user as mob) if (get_dist(on_wall, user)>1) diff --git a/code/game/objects/items/bells.dm b/code/game/objects/items/bells.dm index 38bf8a7943..e9219957e4 100644 --- a/code/game/objects/items/bells.dm +++ b/code/game/objects/items/bells.dm @@ -6,7 +6,7 @@ force = 2 throwforce = 2 w_class = 2.0 - matter = list(DEFAULT_WALL_MATERIAL = 50) + matter = list(MAT_STEEL = 50) var/broken attack_verb = list("annoyed") var/static/radial_examine = image(icon = 'icons/mob/radial.dmi', icon_state = "radial_examine") diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm index 1bf28dc3b2..67d899f517 100644 --- a/code/game/objects/items/trash.dm +++ b/code/game/objects/items/trash.dm @@ -8,7 +8,7 @@ desc = "This is rubbish." drop_sound = 'sound/items/drop/wrapper.ogg' pickup_sound = 'sound/items/pickup/wrapper.ogg' - matter = list(DEFAULT_WALL_MATERIAL = 30) + matter = list(MAT_STEEL = 30) var/age = 0 /obj/item/trash/New(var/newloc, var/_age) diff --git a/code/game/objects/items/weapons/AI_modules.dm b/code/game/objects/items/weapons/AI_modules.dm index 306573f40d..b6e25262eb 100644 --- a/code/game/objects/items/weapons/AI_modules.dm +++ b/code/game/objects/items/weapons/AI_modules.dm @@ -18,7 +18,7 @@ AI MODULES throw_range = 15 origin_tech = list(TECH_DATA = 3) preserve_item = 1 - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30, MAT_GLASS = 10) var/datum/ai_laws/laws = null /obj/item/weapon/aiModule/proc/install(var/atom/movable/AM, var/mob/living/user) diff --git a/code/game/objects/items/weapons/circuitboards/circuitboard.dm b/code/game/objects/items/weapons/circuitboards/circuitboard.dm index 437f3038b5..9225046071 100644 --- a/code/game/objects/items/weapons/circuitboards/circuitboard.dm +++ b/code/game/objects/items/weapons/circuitboards/circuitboard.dm @@ -16,7 +16,7 @@ throwforce = 5.0 throw_speed = 3 throw_range = 15 - matter = list(DEFAULT_WALL_MATERIAL = 30,"glass" = 10) + matter = list(MAT_STEEL = 30, MAT_GLASS = 10) var/build_path = null var/board_type = new /datum/frame/frame_types/computer var/list/req_components = null