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Readds SA_ANIMAL vulnerability to phase projectiles
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@@ -275,6 +275,7 @@
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range = 6
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range = 6
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damage = 5
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damage = 5
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SA_bonus_damage = 45 // 50 total on animals
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SA_bonus_damage = 45 // 50 total on animals
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SA_vulnerability = SA_ANIMAL
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hud_state = "laser_heat"
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hud_state = "laser_heat"
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/obj/item/projectile/energy/phase/light
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/obj/item/projectile/energy/phase/light
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