Merge remote-tracking branch 'upstream/dev' into power-net

Conflicts:
	code/game/machinery/recharger.dm
This commit is contained in:
mwerezak
2014-07-21 19:40:23 -04:00
77 changed files with 1845 additions and 1398 deletions
+3 -1
View File
@@ -8,6 +8,8 @@
icon = 'icons/obj/lighting.dmi'
icon_state = "glowshroomf"
layer = 2.1
l_color = "#003300"
var/endurance = 30
var/potency = 30
var/delay = 1200
@@ -44,7 +46,7 @@
processing_objects += src
SetLuminosity(round(potency/10))
SetLuminosity(round(potency/15))
lastTick = world.timeofday
/obj/effect/glowshroom/Del()
+12
View File
@@ -49,6 +49,18 @@
var/list/sprite_sheets = null
var/icon_override = null //Used to override hardcoded clothing dmis in human clothing proc.
/* Species-specific sprite sheets for object and inhand sprites
Works similarly to worn sprite_sheets, except the alternate sprites are used when the clothing/refit_for_species() proc is called.
*/
var/list/sprite_sheets_obj = null
//Inhand is not as big a deal as the object sprites, so I'm not sure if these are worth the extra vars.
//Maybe in the future:
//var/list/sprite_sheets_inhand_l = null
//var/list/sprite_sheets_inhand_r = null
//var/icon_l_hand = 'icons/mob/items_lefthand.dmi'
//var/icon_r_hand = 'icons/mob/items_righthand.dmi'
/obj/item/device
icon = 'icons/obj/device.dmi'
+28 -17
View File
@@ -7,7 +7,7 @@
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user."
icon_state = "modkit"
var/parts = MODKIT_FULL
var/list/target_species = list("Human","Skrell")
var/target_species = "Human"
var/list/permitted_types = list(
/obj/item/clothing/head/helmet/space/rig,
@@ -15,6 +15,8 @@
)
/obj/item/device/modkit/afterattack(obj/O, mob/user as mob)
if (!target_species)
return //it shouldn't be null, okay?
if(!parts)
user << "<span class='warning'>This kit has no parts for this modification left.</span>"
@@ -22,11 +24,20 @@
del(src)
return
/* TODO: list comparison
if(istype(O,to_type))
user << "<span class='notice'>[O] is already modified.</span>"
var/allowed = 0
for (var/permitted_type in permitted_types)
if(istype(O, permitted_type))
allowed = 1
var/obj/item/clothing/I = O
if (!istype(I) || !allowed)
user << "<span class='notice'>[src] is unable to modify that.</span>"
return
*/
var/excluding = ("exclude" in I.species_restricted)
var/in_list = (target_species in I.species_restricted)
if (excluding ^ in_list)
user << "<span class='notice'>[I] is already modified.</span>"
if(!isturf(O.loc))
user << "<span class='warning'>[O] must be safely placed on the ground for modification.</span>"
@@ -36,22 +47,22 @@
user.visible_message("\red [user] opens \the [src] and modifies \the [O].","\red You open \the [src] and modify \the [O].")
var/obj/item/clothing/I = O
if(istype(I))
I.species_restricted = target_species.Copy()
I.refit_for_species(target_species)
parts--
if (istype(I, /obj/item/clothing/head/helmet))
parts &= ~MODKIT_HELMET
if (istype(I, /obj/item/clothing/suit))
parts &= ~MODKIT_SUIT
if(!parts)
user.drop_from_inventory(src)
del(src)
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajara."
target_species = list("Tajaran")
/obj/item/device/modkit/examine()
..()
usr << "It looks as though it modifies hardsuits to fit the following users:"
for(var/species in target_species)
usr << "- [species]"
usr << "It looks as though it modifies hardsuits to fit [target_species] users."
/obj/item/device/modkit/tajaran
name = "tajaran hardsuit modification kit"
desc = "A kit containing all the needed tools and parts to modify a hardsuit for another user. This one looks like it's meant for Tajaran."
target_species = "Tajaran"
+2 -2
View File
@@ -32,7 +32,7 @@
/obj/item/weapon/kitchen/utensil/New()
if (prob(60))
src.pixel_y = rand(0, 4)
create_reagents(5)
return
@@ -58,7 +58,7 @@
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1)
M.reagents.add_reagent("nutriment", 1)
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return