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@@ -2810,6 +2810,28 @@ datum
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..()
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return
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absinthe
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name = "Absinthe"
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id = "absinthe"
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description = "An anise flavoured spirit famed for it's hallucinogenic properties."
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reagent_state = LIQUID
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color = "#7E4043" // rgb: 126, 64, 67
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on_mob_life(var/mob/living/M as mob)
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if(!data) data = 1
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data++
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if(data >= 65 && data <125)
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if (!M.stuttering) M.stuttering = 1
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M.stuttering += 3
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else if(data >= 145 && prob(33))
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M.confused = max(M.confused+2,0)
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if(data >= 65)
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if (!M.hallucination) M.hallucination = 1
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M.hallucination += 3
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..()
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return
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tonic
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name = "Tonic Water"
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id = "tonic"
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@@ -238,7 +238,7 @@
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/obj/item/weapon/reagent_containers/food/drinks/bottle/absinthe
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name = "Jailbreaker Verte"
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desc = "Twenty-fourth century Green Fairy, one sip of this and you just know you're gonna have a good time."
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desc = "One sip of this and you just know you're gonna have a good time."
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icon_state = "absinthebottle"
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New()
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..()
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