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https://github.com/PolarisSS13/Polaris.git
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Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly. Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once. Some typos were fixed. dsay verb now uses fakekey in stealth mode. AI cannot remove the cell from the charger. Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes. Binary translator done by more convenient may by Barhandar. Is possible now to wash bloody hands in sink. Probably fixed bug causes gibbed revheads be not counted as dead. Some other fixes. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -20,7 +20,7 @@
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var/list/peripherals = list()
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var/created_icon_state = "aiupload"
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/obj/computer2frame/attackby(obj/item/weapon/P as obj, mob/user as mob)
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/obj/computer2frame/attackby(obj/item/P as obj, mob/user as mob)
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switch(state)
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if(0)
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if(istype(P, /obj/item/weapon/wrench))
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@@ -33,8 +33,7 @@
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playsound(src.loc, 'Welder.ogg', 50, 1)
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if(do_after(user, 20))
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user << "\blue You deconstruct the frame."
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var/obj/item/weapon/sheet/metal/A = new /obj/item/weapon/sheet/metal( src.loc )
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A.amount = 5
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new /obj/item/stack/sheet/metal( src.loc, 5 )
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del(src)
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if(1)
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if(istype(P, /obj/item/weapon/wrench))
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@@ -118,12 +117,11 @@
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src.hd.loc = src.loc
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src.hd = null
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if(istype(P, /obj/item/weapon/sheet/glass))
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if(istype(P, /obj/item/stack/sheet/glass))
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if(P:amount >= 2)
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playsound(src.loc, 'Deconstruct.ogg', 50, 1)
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if(do_after(user, 20))
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P:amount -= 2
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if(!P:amount) del(P)
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P:use(2)
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user << "\blue You put in the glass panel."
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src.state = 4
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src.icon_state = "4"
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@@ -133,8 +131,7 @@
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user << "\blue You remove the glass panel."
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src.state = 3
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src.icon_state = "3"
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var/obj/item/weapon/sheet/glass/A = new /obj/item/weapon/sheet/glass( src.loc )
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A.amount = 2
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new /obj/item/stack/sheet/glass( src.loc, 2 )
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if(istype(P, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'Screwdriver.ogg', 50, 1)
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user << "\blue You connect the monitor."
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@@ -577,7 +577,7 @@
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F.burnt = 1
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F.intact = 0
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F.levelupdate()
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new /obj/item/weapon/tile(H) // add to holder so it will be thrown with other stuff
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new /obj/item/stack/tile(H) // add to holder so it will be thrown with other stuff
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F.icon_state = "Floor[F.burnt ? "1" : ""]"
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if(direction) // direction is specified
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