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Second fix attempt
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@@ -127,6 +127,10 @@
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return
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/obj/machinery/door/bullet_act(var/obj/item/projectile/Proj)
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//Tasers and the like should not damage doors.
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if(Proj.damage_type == HALLOSS)
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return
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if(Proj.damage)
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take_damage(round(Proj.damage * 4))
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..()
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