Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.

Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
elly1989@rocketmail.com
2012-02-14 20:29:58 +00:00
parent 8619772bd8
commit 0a80f91f2c
22 changed files with 194 additions and 89 deletions

View File

@@ -1,7 +1,7 @@
/**********************Mineral processing unit console**************************/
/obj/machinery/mineral/processing_unit_console
name = "Produciton machine console"
name = "production machine console"
icon = 'mining_machines.dmi'
icon_state = "console"
density = 1
@@ -189,7 +189,7 @@
/obj/machinery/mineral/processing_unit
name = "Furnace"
name = "furnace"
icon = 'mining_machines.dmi'
icon_state = "furnace"
density = 1