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Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug) Fixed silicon interactions with engineering equipment. Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them. Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen) To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module. New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -1,7 +1,7 @@
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/**********************Mineral processing unit console**************************/
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/obj/machinery/mineral/processing_unit_console
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name = "Produciton machine console"
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name = "production machine console"
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icon = 'mining_machines.dmi'
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icon_state = "console"
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density = 1
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@@ -189,7 +189,7 @@
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/obj/machinery/mineral/processing_unit
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name = "Furnace"
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name = "furnace"
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icon = 'mining_machines.dmi'
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icon_state = "furnace"
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density = 1
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