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Merge pull request #9313 from Greenjoe12345/charming_winter
charming winter clothes
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@@ -435,3 +435,19 @@
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..()
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gear_tweaks += gear_tweak_free_color_choice
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/datum/gear/accessory/charm
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display_name = "charm selection"
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description = "Choose from a selection of charm necklaces"
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path = /obj/item/clothing/accessory/charm
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cost = 1
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/datum/gear/accessory/charm/New()
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..()
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var/list/charmtype = list(
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"wooden charm" = /obj/item/clothing/accessory/charm,
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"sifwood charm" = /obj/item/clothing/accessory/charm/sifwood,
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"stone charm" = /obj/item/clothing/accessory/charm/stone,
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"metal charm" = /obj/item/clothing/accessory/charm/metal,
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"bone charm" = /obj/item/clothing/accessory/charm/bone
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)
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gear_tweaks += new/datum/gear_tweak/path(charmtype)
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@@ -56,3 +56,11 @@
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"white hearing aid" = /obj/item/clothing/ears/hearingaid/white
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)
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gear_tweaks += new/datum/gear_tweak/path(hearingaids)
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/datum/gear/ears/earwarmers
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display_name = "ear warmers (colorable)"
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path = /obj/item/clothing/ears/earmuffs/earwarmers
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/datum/gear/ears/earwarmers/New()
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..()
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gear_tweaks += gear_tweak_free_color_choice
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@@ -102,3 +102,11 @@
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display_name = "gloves, botanic leather"
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path = /obj/item/clothing/gloves/botanic_leather
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cost = 2
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/datum/gear/gloves/mittens
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display_name = "mittens (colorable)"
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path = /obj/item/clothing/gloves/mittens
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/datum/gear/gloves/mittens/New()
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..()
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gear_tweaks += gear_tweak_free_color_choice
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@@ -423,3 +423,15 @@
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var/obj/item/clothing/head/collectable/costume_type = costume
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costumes[initial(costume_type.name)] = costume_type
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gear_tweaks += new/datum/gear_tweak/path(sortAssoc(costumes))
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/datum/gear/head/wooly
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display_name = "wooly hat (colorable)"
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path = /obj/item/clothing/head/wooly
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/datum/gear/head/wooly/New()
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..()
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gear_tweaks += gear_tweak_free_color_choice
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/datum/gear/head/woolynt
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display_name = "wooly hat, nanotrasen"
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path = /obj/item/clothing/head/wooly/nt
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@@ -175,3 +175,13 @@
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/obj/item/clothing/ears/hearingaid/white
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name = "white hearing aid"
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icon_state = "hearing_aid_white"
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/obj/item/clothing/ears/earmuffs/earwarmers
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name = "ear warmers"
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desc ="A pair of fuzzy ear warmers."
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icon = 'icons/obj/clothing/ears.dmi'
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icon_state = "ear_warmers"
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gender = PLURAL
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slot_flags = SLOT_EARS// | SLOT_TWOEARS twoears breaks the recolorability on it.
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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volume_multiplier = 0.7 //not designed to block sound like earmuffs but still covers over the ears, so blocks sound a bit
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@@ -173,3 +173,9 @@
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/obj/item/clothing/gloves/ranger/yellow
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glovecolor = "yellow"
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/obj/item/clothing/gloves/mittens
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name = "mittens"
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desc = "A pair of cozy woolen mittens."
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icon_state = "mittens"
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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@@ -385,3 +385,14 @@
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desc = "You... you're not actually going to wear that, right?"
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icon_state = "fishskull"
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flags_inv = HIDEEARS|BLOCKHEADHAIR
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/obj/item/clothing/head/wooly
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name = "wooly hat"
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desc = "A cozy hat made of real wool. It even has a bobble!"
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icon_state = "woolhat"
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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/obj/item/clothing/head/wooly/nt
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name = "\improper NanoTrasen wooly hat"
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desc = "A cozy hat made of real wool. It even has a bobble! This one is in NanoTrasen colors."
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icon_state = "woolhat_nt"
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@@ -617,3 +617,29 @@
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desc = "An oversized bow that sits on the small of your back. Seems like something a magical girl would wear."
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icon_state = "backbow"
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slot = ACCESSORY_SLOT_DECOR
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/obj/item/clothing/accessory/charm
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name = "wooden charm"
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desc = "A simple carved wooden charm attached to a length of string."
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icon_state = "wooden_charm"
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_MASK | SLOT_TIE
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/obj/item/clothing/accessory/charm/sifwood
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name = "sivian wood charm"
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icon_state = "sifwood_charm"
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/obj/item/clothing/accessory/charm/stone
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name = "stone charm"
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desc = "A small carved stone attached to a length of string."
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icon_state = "stone_charm"
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/obj/item/clothing/accessory/charm/metal
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name = "metal charm"
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desc = "A small disc of metal attached to a length of string."
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icon_state = "metal_charm"
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/obj/item/clothing/accessory/charm/bone
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name = "bone charm"
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desc = "A carved bone charm attached to a length of string."
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icon_state = "bone_charm"
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