Still more simple_mob conversions (#5523)

* Fixes 6 pAI faces

PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing.

* Fixes the PDA Halogen Scanner's tendency to be number one.

* Unfolded pAIs can be picked up

Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options.

* Adds the Gigaphone, a suped-up Megaphone.

* Constant Chip has a sprite

* Fireaxe cabinets find their fireaxes in initialize(), rather than new()

* Speeds up alcohol

* fixed mining cloak not being in loadouts

* Admin Supermatter Setup now closes the monitoring room shutters (#5442)

* Admin Supermatter Setup now closes the monitoring room shutters

* Fixes a copy-paste error

* Begins work on lightning.

* Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448)

* Map fix

* fixed deadspy.dmm

* Added Squid plushies of varying colours

I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm
and obj/toy.dmi

* Added hat functionality to Squid plushies

I added the ability to wear my Squid plushies as hats. They're damn good hats.

* Replaces Skrell namegen (#5453)

Created a first name list for Skrell, to replace the syllable assembler.

Created a surname list for Skrell to replace the syllable assembler.

Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler.

* Mechoid makes mistakes. Fix telepathic gigaphones.

* Lets people be colorblind

Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players.

* Whoops, worded that wrong

* Adds beams to the Type var list for View Variables.

* Unfuck my Master

* Adds beams to the Type var selection in View Variables.

* Finishes thunderstorms.

* Adds logging.

* APC Sprite Change

- Port from Virgo recolored slightly to match closer to the old sprite
- Addition of directional sprites for the APCs

* Refactors supply controller.
Supply consoles now run nanoUI

* Missing '

* [Excitedly updates changelog]

* btw i use arc

* Removes supermatters from cave PoIs.

* Holomap Port

- Port of Holomaps from Virgo

* Changing species (via ling or admin button) should no longer ruin your HUD

* Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format

* Removes empty file, gives the QM a control console again (Was replaced with an ordering console)

* Hopefully fixes some tool-conversion things

* Makes the Northern Star still compile

* Keeps NS up to date

* Taj and Unathi should have explorer mask sprites now

* Corgi rune now summons the corgi in a flash of harmless lightning

* Forces mech construction to work with the is_tool() procs

* Various things and floors no longer associate with dirt

* MultiZ falling tweaks

* Fixes the clusterbang grenade

* Added new hairstyles

* Added new hairstyles

* Fixes spelling of Strike in Lightning Strike admin verb

* I don't know how we keep breaking falling

* Hallucinations now use the old system again, but with the more modern components.

* Ambience Refactor (#5476)

* Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg

* Apparently that file is still used, not worth the salt to remove it.

* Changelog

* The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown

* Corrects noted issues

* Add some missing sprites for xenoarch excavation.

* Become thwarted, thot.

* Fixes the Ultra AC2's burstfire bug.

* The Major Bill's shuttle is actually contagious now.

* penguins are from earth

capitalize this, anewbe, i dare you

* Mechoid's a butt

* Adds new job/department specific teshari clothing to the loadout (#5481)

* adding the new department specific teshari outfits

* Slightly cleans up hooded suit code (#5471)

* FBPs can have brute damage repaired externally again

* Windoors fix

* Cleans up some largecrate code

* Weather refactor.

* NanoUI makes me sad.

* Drinking more booze gets you drunk faster

* Ports the supermatter grenade, supporting code

* May or may not make movement seem smoother

* Fixes the Sleepy Ring

* Partially ports the GLOB system

* Fixes the bug(s) that allow meat bodies to have metal brains

* ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here

* Optimizes supply UI

* Transfer shuttle grammar fixes

* Fixes borked E and W fish sprites

* Fixes incorrect ETA in crew transfer announcement

* Mech Mini 'Revamp'. Will need playtesting. (#5480)

* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.

* Adds smart magazine, magazine functionality

* Adds a new subset of grenades that shoot projectiles

* Low alpha now makes HUDs and tooltips not show up on you

* Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515)

* Update smartfridge.dm

* actually indicates which line solves the bug

* Adds a whole bunch of Exosuit weapons and other miscellaneous parts.

* Minifrags now use the small fragments mainly as they should.

* Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird.

* Touch stuff in reference to responses.

* NanoUI now processes again

* Converts more simple_animal mobs to simple_mob

* Submap correction
This commit is contained in:
Anewbe
2018-08-28 13:25:33 -05:00
committed by Atermonera
parent 6a40982a48
commit 0c0246e3fa
289 changed files with 4825 additions and 2220 deletions
+2 -2
View File
@@ -271,8 +271,8 @@
if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob )
if("runtime") M.change_mob_type( /mob/living/simple_animal/cat/fluff/Runtime , null, null, delmob )
if("corgi") M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob )
if("ian") M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob )
if("corgi") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi , null, null, delmob )
if("ian") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi/Ian , null, null, delmob )
if("crab") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab , null, null, delmob )
if("coffee") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab/Coffee , null, null, delmob )
if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob )
@@ -84,3 +84,111 @@
<option value='?_src_=vars;explode=\ref[src]'>Trigger explosion</option>
<option value='?_src_=vars;emp=\ref[src]'>Trigger EM pulse</option>
"}
/datum/proc/get_variables()
. = vars - VV_hidden()
if(!usr || !check_rights(R_ADMIN|R_DEBUG, FALSE))
. -= VV_secluded()
/datum/proc/get_variable_value(varname)
return vars[varname]
/datum/proc/set_variable_value(varname, value)
vars[varname] = value
/datum/proc/get_initial_variable_value(varname)
return initial(vars[varname])
/datum/proc/make_view_variables_variable_entry(var/varname, var/value, var/hide_watch = 0)
return {"
(<a href='?_src_=vars;datumedit=\ref[src];varnameedit=[varname]'>E</a>)
(<a href='?_src_=vars;datumchange=\ref[src];varnamechange=[varname]'>C</a>)
(<a href='?_src_=vars;datummass=\ref[src];varnamemass=[varname]'>M</a>)
[hide_watch ? "" : "(<a href='?_src_=vars;datumwatch=\ref[src];varnamewatch=[varname]'>W</a>)"]
"}
// No mass editing of clients
/client/make_view_variables_variable_entry(var/varname, var/value, var/hide_watch = 0)
return {"
(<a href='?_src_=vars;datumedit=\ref[src];varnameedit=[varname]'>E</a>)
(<a href='?_src_=vars;datumchange=\ref[src];varnamechange=[varname]'>C</a>)
[hide_watch ? "" : "(<a href='?_src_=vars;datumwatch=\ref[src];varnamewatch=[varname]'>W</a>)"]
"}
// These methods are all procs and don't use stored lists to avoid VV exploits
// The following vars cannot be viewed by anyone
/datum/proc/VV_hidden()
return list()
// The following vars can only be viewed by R_ADMIN|R_DEBUG
/datum/proc/VV_secluded()
return list()
/datum/configuration/VV_secluded()
return vars
// The following vars cannot be edited by anyone
/datum/proc/VV_static()
return list("parent_type")
/atom/VV_static()
return ..() + list("bound_x", "bound_y", "bound_height", "bound_width", "bounds", "step_x", "step_y", "step_size")
/client/VV_static()
return ..() + list("holder", "prefs")
/datum/admins/VV_static()
return vars
// The following vars require R_DEBUG to edit
/datum/proc/VV_locked()
return list("vars", "virus", "viruses", "cuffed")
/client/VV_locked()
return list("vars", "mob")
/mob/VV_locked()
return ..() + list("client")
// The following vars require R_FUN|R_DEBUG to edit
/datum/proc/VV_icon_edit_lock()
return list()
/atom/VV_icon_edit_lock()
return ..() + list("icon", "icon_state", "overlays", "underlays")
// The following vars require R_SPAWN|R_DEBUG to edit
/datum/proc/VV_ckey_edit()
return list()
/mob/VV_ckey_edit()
return list("key", "ckey")
/client/VV_ckey_edit()
return list("key", "ckey")
/datum/proc/may_edit_var(var/user, var/var_to_edit)
if(!user)
return FALSE
if(!(var_to_edit in vars))
to_chat(user, "<span class='warning'>\The [src] does not have a var '[var_to_edit]'</span>")
return FALSE
if(var_to_edit in VV_static())
return FALSE
if((var_to_edit in VV_secluded()) && !check_rights(R_ADMIN|R_DEBUG, FALSE, C = user))
return FALSE
if((var_to_edit in VV_locked()) && !check_rights(R_DEBUG, C = user))
return FALSE
if((var_to_edit in VV_ckey_edit()) && !check_rights(R_SPAWN|R_DEBUG, C = user))
return FALSE
if((var_to_edit in VV_icon_edit_lock()) && !check_rights(R_FUN|R_DEBUG, C = user))
return FALSE
return TRUE
/proc/forbidden_varedit_object_types()
return list(
/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.,
/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering,
/datum/feedback_variable //Prevents people messing with feedback gathering
)
+1 -1
View File
@@ -474,7 +474,7 @@
usr << "This can only be done on mobs with clients"
return
nanomanager.send_resources(H.client)
GLOB.nanomanager.send_resources(H.client)
usr << "Resource files sent"
H << "Your NanoUI Resource files have been refreshed"