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https://github.com/PolarisSS13/Polaris.git
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Still more simple_mob conversions (#5523)
* Fixes 6 pAI faces PAIs are no longer coded to only recognize 9 emotions. This enables the use of the neutral, silly, nose, smirk, exclamation points, and question mark faces as a pAI. Before, those buttons did nothing. * Fixes the PDA Halogen Scanner's tendency to be number one. * Unfolded pAIs can be picked up Because who doesn't want a robotic cat on their head? Adds in the missing code to allow pAIs to actually be picked up, and held sprites for the newer 4 chassis options. * Adds the Gigaphone, a suped-up Megaphone. * Constant Chip has a sprite * Fireaxe cabinets find their fireaxes in initialize(), rather than new() * Speeds up alcohol * fixed mining cloak not being in loadouts * Admin Supermatter Setup now closes the monitoring room shutters (#5442) * Admin Supermatter Setup now closes the monitoring room shutters * Fixes a copy-paste error * Begins work on lightning. * Fixes #5447 (Deadspy submap not overwriting mapgen) (#5448) * Map fix * fixed deadspy.dmm * Added Squid plushies of varying colours I added a few Squid plushies in different colours, changing the files code/game/objects/items/toys.dm and obj/toy.dmi * Added hat functionality to Squid plushies I added the ability to wear my Squid plushies as hats. They're damn good hats. * Replaces Skrell namegen (#5453) Created a first name list for Skrell, to replace the syllable assembler. Created a surname list for Skrell to replace the syllable assembler. Replaced the Skrell namegen with pre-written namelists, instead of the old syllable assembler. * Mechoid makes mistakes. Fix telepathic gigaphones. * Lets people be colorblind Adds four types of colorblindness to the traits in the setup menu - protanopia, deuteranopia, tritanopia, and monochromacy. Previously, there were ones defined in the code, but not actually usable to players. * Whoops, worded that wrong * Adds beams to the Type var list for View Variables. * Unfuck my Master * Adds beams to the Type var selection in View Variables. * Finishes thunderstorms. * Adds logging. * APC Sprite Change - Port from Virgo recolored slightly to match closer to the old sprite - Addition of directional sprites for the APCs * Refactors supply controller. Supply consoles now run nanoUI * Missing ' * [Excitedly updates changelog] * btw i use arc * Removes supermatters from cave PoIs. * Holomap Port - Port of Holomaps from Virgo * Changing species (via ling or admin button) should no longer ruin your HUD * Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format * Removes empty file, gives the QM a control console again (Was replaced with an ordering console) * Hopefully fixes some tool-conversion things * Makes the Northern Star still compile * Keeps NS up to date * Taj and Unathi should have explorer mask sprites now * Corgi rune now summons the corgi in a flash of harmless lightning * Forces mech construction to work with the is_tool() procs * Various things and floors no longer associate with dirt * MultiZ falling tweaks * Fixes the clusterbang grenade * Added new hairstyles * Added new hairstyles * Fixes spelling of Strike in Lightning Strike admin verb * I don't know how we keep breaking falling * Hallucinations now use the old system again, but with the more modern components. * Ambience Refactor (#5476) * Refactors how ambience is assigned, removes bad ambience, ports good ambience from tg * Apparently that file is still used, not worth the salt to remove it. * Changelog * The speed-related chem effects are no longer a one-or-none affair, oxy causes slowdown * Corrects noted issues * Add some missing sprites for xenoarch excavation. * Become thwarted, thot. * Fixes the Ultra AC2's burstfire bug. * The Major Bill's shuttle is actually contagious now. * penguins are from earth capitalize this, anewbe, i dare you * Mechoid's a butt * Adds new job/department specific teshari clothing to the loadout (#5481) * adding the new department specific teshari outfits * Slightly cleans up hooded suit code (#5471) * FBPs can have brute damage repaired externally again * Windoors fix * Cleans up some largecrate code * Weather refactor. * NanoUI makes me sad. * Drinking more booze gets you drunk faster * Ports the supermatter grenade, supporting code * May or may not make movement seem smoother * Fixes the Sleepy Ring * Partially ports the GLOB system * Fixes the bug(s) that allow meat bodies to have metal brains * ports VOREStation/VOREStation#4165 - i forgot to check if advanced who was a thing here * Optimizes supply UI * Transfer shuttle grammar fixes * Fixes borked E and W fish sprites * Fixes incorrect ETA in crew transfer announcement * Mech Mini 'Revamp'. Will need playtesting. (#5480) * Exosuits are now capable of holding more equipment, of specific types. * Tweaks regarding feedback in staffside thread, other concerns. * Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss * Weapons only fit in universal combat slots. * Adds smart magazine, magazine functionality * Adds a new subset of grenades that shoot projectiles * Low alpha now makes HUDs and tooltips not show up on you * Fixes a UI bug with emptying currently-open bags into smartfridges...hopefully. (#5515) * Update smartfridge.dm * actually indicates which line solves the bug * Adds a whole bunch of Exosuit weapons and other miscellaneous parts. * Minifrags now use the small fragments mainly as they should. * Iced beer no longer freezes you to 3 degrees C, which is enough to seriously burn a Skrell. Seriously, that's weird. * Touch stuff in reference to responses. * NanoUI now processes again * Converts more simple_animal mobs to simple_mob * Submap correction
This commit is contained in:
@@ -271,8 +271,8 @@
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if("robot") M.change_mob_type( /mob/living/silicon/robot , null, null, delmob )
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if("cat") M.change_mob_type( /mob/living/simple_animal/cat , null, null, delmob )
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if("runtime") M.change_mob_type( /mob/living/simple_animal/cat/fluff/Runtime , null, null, delmob )
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if("corgi") M.change_mob_type( /mob/living/simple_animal/corgi , null, null, delmob )
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if("ian") M.change_mob_type( /mob/living/simple_animal/corgi/Ian , null, null, delmob )
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if("corgi") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi , null, null, delmob )
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if("ian") M.change_mob_type( /mob/living/simple_mob/animal/passive/dog/corgi/Ian , null, null, delmob )
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if("crab") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab , null, null, delmob )
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if("coffee") M.change_mob_type( /mob/living/simple_mob/animal/passive/crab/Coffee , null, null, delmob )
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if("parrot") M.change_mob_type( /mob/living/simple_animal/parrot , null, null, delmob )
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@@ -84,3 +84,111 @@
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<option value='?_src_=vars;explode=\ref[src]'>Trigger explosion</option>
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<option value='?_src_=vars;emp=\ref[src]'>Trigger EM pulse</option>
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"}
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/datum/proc/get_variables()
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. = vars - VV_hidden()
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if(!usr || !check_rights(R_ADMIN|R_DEBUG, FALSE))
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. -= VV_secluded()
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/datum/proc/get_variable_value(varname)
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return vars[varname]
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/datum/proc/set_variable_value(varname, value)
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vars[varname] = value
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/datum/proc/get_initial_variable_value(varname)
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return initial(vars[varname])
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/datum/proc/make_view_variables_variable_entry(var/varname, var/value, var/hide_watch = 0)
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return {"
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(<a href='?_src_=vars;datumedit=\ref[src];varnameedit=[varname]'>E</a>)
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(<a href='?_src_=vars;datumchange=\ref[src];varnamechange=[varname]'>C</a>)
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(<a href='?_src_=vars;datummass=\ref[src];varnamemass=[varname]'>M</a>)
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[hide_watch ? "" : "(<a href='?_src_=vars;datumwatch=\ref[src];varnamewatch=[varname]'>W</a>)"]
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"}
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// No mass editing of clients
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/client/make_view_variables_variable_entry(var/varname, var/value, var/hide_watch = 0)
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return {"
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(<a href='?_src_=vars;datumedit=\ref[src];varnameedit=[varname]'>E</a>)
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(<a href='?_src_=vars;datumchange=\ref[src];varnamechange=[varname]'>C</a>)
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[hide_watch ? "" : "(<a href='?_src_=vars;datumwatch=\ref[src];varnamewatch=[varname]'>W</a>)"]
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"}
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// These methods are all procs and don't use stored lists to avoid VV exploits
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// The following vars cannot be viewed by anyone
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/datum/proc/VV_hidden()
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return list()
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// The following vars can only be viewed by R_ADMIN|R_DEBUG
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/datum/proc/VV_secluded()
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return list()
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/datum/configuration/VV_secluded()
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return vars
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// The following vars cannot be edited by anyone
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/datum/proc/VV_static()
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return list("parent_type")
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/atom/VV_static()
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return ..() + list("bound_x", "bound_y", "bound_height", "bound_width", "bounds", "step_x", "step_y", "step_size")
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/client/VV_static()
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return ..() + list("holder", "prefs")
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/datum/admins/VV_static()
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return vars
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// The following vars require R_DEBUG to edit
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/datum/proc/VV_locked()
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return list("vars", "virus", "viruses", "cuffed")
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/client/VV_locked()
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return list("vars", "mob")
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/mob/VV_locked()
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return ..() + list("client")
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// The following vars require R_FUN|R_DEBUG to edit
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/datum/proc/VV_icon_edit_lock()
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return list()
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/atom/VV_icon_edit_lock()
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return ..() + list("icon", "icon_state", "overlays", "underlays")
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// The following vars require R_SPAWN|R_DEBUG to edit
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/datum/proc/VV_ckey_edit()
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return list()
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/mob/VV_ckey_edit()
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return list("key", "ckey")
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/client/VV_ckey_edit()
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return list("key", "ckey")
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/datum/proc/may_edit_var(var/user, var/var_to_edit)
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if(!user)
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return FALSE
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if(!(var_to_edit in vars))
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to_chat(user, "<span class='warning'>\The [src] does not have a var '[var_to_edit]'</span>")
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return FALSE
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if(var_to_edit in VV_static())
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return FALSE
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if((var_to_edit in VV_secluded()) && !check_rights(R_ADMIN|R_DEBUG, FALSE, C = user))
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return FALSE
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if((var_to_edit in VV_locked()) && !check_rights(R_DEBUG, C = user))
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return FALSE
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if((var_to_edit in VV_ckey_edit()) && !check_rights(R_SPAWN|R_DEBUG, C = user))
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return FALSE
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if((var_to_edit in VV_icon_edit_lock()) && !check_rights(R_FUN|R_DEBUG, C = user))
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return FALSE
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return TRUE
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/proc/forbidden_varedit_object_types()
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return list(
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/datum/admins, //Admins editing their own admin-power object? Yup, sounds like a good idea.,
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/obj/machinery/blackbox_recorder, //Prevents people messing with feedback gathering,
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/datum/feedback_variable //Prevents people messing with feedback gathering
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)
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@@ -474,7 +474,7 @@
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usr << "This can only be done on mobs with clients"
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return
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nanomanager.send_resources(H.client)
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GLOB.nanomanager.send_resources(H.client)
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usr << "Resource files sent"
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H << "Your NanoUI Resource files have been refreshed"
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