diff --git a/code/modules/multiz/stairs.dm b/code/modules/multiz/stairs.dm index 4deedc8ed4..2742076de0 100644 --- a/code/modules/multiz/stairs.dm +++ b/code/modules/multiz/stairs.dm @@ -160,10 +160,8 @@ // If the object is pulling or grabbing anything, we'll want to move those too. A grab chain may be disrupted in doing so. if(L.pulling && !L.pulling.anchored) - to_world("adding [L.pulling] to pulling") pulling |= L.pulling for(var/obj/item/weapon/grab/G in list(L.l_hand, L.r_hand)) - to_world("adding [G.affecting] to pulling") pulling |= G.affecting // If the stairs aren't broken, go up. @@ -182,7 +180,6 @@ // Bring the pulled/grabbed object(s) along behind us for(var/atom/movable/P in pulling) - to_world("attempting to move [P]") P.forceMove(get_turf(src)) // They will move onto the turf but won't get past the check earlier in crossed. Aligns animation more cleanly switch(src.dir) if(NORTH) @@ -422,10 +419,8 @@ // If the object is pulling or grabbing anything, we'll want to move those too. A grab chain may be disrupted in doing so. if(L.pulling && !L.pulling.anchored) - to_world("adding [L.pulling] to pulling") pulling |= L.pulling for(var/obj/item/weapon/grab/G in list(L.l_hand, L.r_hand)) - to_world("adding [G.affecting] to pulling") pulling |= G.affecting // If the stairs aren't broken, go up. @@ -444,7 +439,6 @@ // Bring the pulled/grabbed object(s) along behind us for(var/atom/movable/P in pulling) - to_world("attempting to move [P]") P.forceMove(get_turf(src)) // They will move onto the turf but won't get past the check earlier in crossed. Aligns animation more cleanly switch(src.dir) if(NORTH) @@ -553,4 +547,4 @@ /obj/structure/stairs/spawner/west dir = WEST - bound_width = 64 \ No newline at end of file + bound_width = 64