Cleaning up species alcohol mod.

This commit is contained in:
MistakeNot4892
2022-11-09 22:21:21 +11:00
parent bbb4bcef43
commit 0c7126c0eb
3 changed files with 33 additions and 31 deletions
@@ -99,12 +99,14 @@
var/flash_mod = 1 // Stun from blindness modifier (flashes and flashbangs)
var/flash_burn = 0 // how much damage to take from being flashed if light hypersensitive
var/sound_mod = 1 // Multiplier to the effective *range* of flashbangs. a flashbang's bang hits an entire screen radius, with some falloff.
var/chem_strength_heal = 1 // Multiplier to most beneficial chem strength
var/chem_strength_pain = 1 // Multiplier to painkiller strength (could be used in a negative trait to simulate long-term addiction reducing effects, etc.)
var/chem_strength_tox = 1 // Multiplier to toxic chem strength (inc. chloral/sopo/mindbreaker/etc. thresholds)
var/chem_strength_heal = 1 // Multiplier to most beneficial chem strength
var/chem_strength_pain = 1 // Multiplier to painkiller strength (could be used in a negative trait to simulate long-term addiction reducing effects, etc.)
var/chem_strength_tox = 1 // Multiplier to toxic chem strength (inc. chloral/sopo/mindbreaker/etc. thresholds)
var/chem_strength_alcohol = 1 // Multiplier to alcohol strength; 0.5 = half, 0 = no effect at all, 2 = double, etc.
var/chemOD_threshold = 1 // Multiplier to overdose threshold; lower = easier overdosing
var/chemOD_mod = 1 // Damage modifier for overdose; higher = more damage from ODs
var/alcohol_mod = 1 // Multiplier to alcohol strength; 0.5 = half, 0 = no effect at all, 2 = double, etc.
var/pain_mod = 1 // Multiplier to pain effects; 0.5 = half, 0 = no effect (equal to NO_PAIN, really), 2 = double, etc.
var/spice_mod = 1 // Multiplier to spice/capsaicin/frostoil effects; 0.5 = half, 0 = no effect (immunity), 2 = double, etc.
var/trauma_mod = 1 // Affects traumatic shock (how fast pain crit happens). 0 = no effect (immunity to pain crit), 2 = double etc.Overriden by "can_feel_pain" var
@@ -71,6 +71,7 @@
name_language = LANGUAGE_UNATHI
species_language = LANGUAGE_UNATHI
health_hud_intensity = 2.5
chem_strength_alcohol = 0.75
min_age = 32
max_age = 260
@@ -195,6 +196,7 @@
name_language = LANGUAGE_SIIK
species_language = LANGUAGE_SIIK
health_hud_intensity = 2.5
chem_strength_alcohol = 1.25
min_age = 17
max_age = 80
@@ -293,6 +295,7 @@
species_language = LANGUAGE_SKRELLIAN
assisted_langs = list(LANGUAGE_EAL, LANGUAGE_TERMINUS, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
health_hud_intensity = 2
chem_strength_alcohol = 5
water_movement = -3
@@ -500,6 +503,7 @@
show_ssd = "completely quiescent"
health_hud_intensity = 2.5
item_slowdown_mod = 0.1
chem_strength_alcohol = 0
num_alternate_languages = 2
name_language = LANGUAGE_ROOTLOCAL
+23 -27
View File
@@ -100,19 +100,16 @@
L.adjust_fire_stacks(amount / 15)
/datum/reagent/ethanol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed) //This used to do just toxin. That's boring. Let's make this FUN.
if(issmall(M)) removed *= 2
var/strength_mod = 3 * M.species.alcohol_mod //Alcohol is 3x stronger when injected into the veins.
if(alien == IS_SKRELL)
strength_mod *= 5
if(alien == IS_TAJARA)
strength_mod *= 1.25
if(alien == IS_UNATHI)
strength_mod *= 0.75
if(alien == IS_DIONA)
strength_mod = 0
if(issmall(M))
removed *= 2
if(alien == IS_SLIME)
M.adjustToxLoss(removed) //Sterilizing, if only by a little bit. Also already doubled above.
var/strength_mod = 3 * M.species.chem_strength_alcohol //Alcohol is 3x stronger when injected into the veins.
if(!strength_mod)
return
M.add_chemical_effect(CE_ALCOHOL, 1)
var/effective_dose = dose * strength_mod * (1 + volume/60) //drinking a LOT will make you go down faster
@@ -144,36 +141,35 @@
M.hallucination = max(M.hallucination, halluci*3)
/datum/reagent/ethanol/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
if(issmall(M)) removed *= 2
if(issmall(M))
removed *= 2
if(!(M.species.allergens & allergen_type)) //assuming it doesn't cause a horrible reaction, we get the nutrition effects
M.adjust_nutrition(nutriment_factor * removed)
var/strength_mod = 1 * M.species.alcohol_mod
if(alien == IS_SKRELL)
strength_mod *= 5
if(alien == IS_TAJARA)
strength_mod *= 1.25
if(alien == IS_UNATHI)
strength_mod *= 0.75
if(alien == IS_DIONA)
strength_mod = 0
if(alien == IS_SLIME)
M.adjustToxLoss(removed * 2) //Sterilizing, if only by a little bit.
var/effective_dose = dose * M.species.chem_strength_alcohol
if(!effective_dose)
return
M.add_chemical_effect(CE_ALCOHOL, 1)
if(dose * strength_mod >= strength) // Early warning
if(effective_dose >= strength) // Early warning
M.make_dizzy(6) // It is decreased at the speed of 3 per tick
if(dose * strength_mod >= strength * 2) // Slurring
if(effective_dose >= strength * 2) // Slurring
M.slurring = max(M.slurring, 30)
if(dose * strength_mod >= strength * 3) // Confusion - walking in random directions
if(effective_dose >= strength * 3) // Confusion - walking in random directions
M.Confuse(20)
if(dose * strength_mod >= strength * 4) // Blurry vision
if(effective_dose >= strength * 4) // Blurry vision
M.eye_blurry = max(M.eye_blurry, 10)
if(dose * strength_mod >= strength * 5) // Drowsyness - periodically falling asleep
if(effective_dose >= strength * 5) // Drowsyness - periodically falling asleep
M.drowsyness = max(M.drowsyness, 20)
if(dose * strength_mod >= strength * 6) // Toxic dose
if(effective_dose >= strength * 6) // Toxic dose
M.add_chemical_effect(CE_ALCOHOL_TOXIC, toxicity)
if(dose * strength_mod >= strength * 7) // Pass out
if(effective_dose >= strength * 7) // Pass out
M.Paralyse(20)
M.Sleeping(30)