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Cleaning up species alcohol mod.
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@@ -99,12 +99,14 @@
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var/flash_mod = 1 // Stun from blindness modifier (flashes and flashbangs)
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var/flash_burn = 0 // how much damage to take from being flashed if light hypersensitive
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var/sound_mod = 1 // Multiplier to the effective *range* of flashbangs. a flashbang's bang hits an entire screen radius, with some falloff.
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var/chem_strength_heal = 1 // Multiplier to most beneficial chem strength
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var/chem_strength_pain = 1 // Multiplier to painkiller strength (could be used in a negative trait to simulate long-term addiction reducing effects, etc.)
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var/chem_strength_tox = 1 // Multiplier to toxic chem strength (inc. chloral/sopo/mindbreaker/etc. thresholds)
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var/chem_strength_heal = 1 // Multiplier to most beneficial chem strength
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var/chem_strength_pain = 1 // Multiplier to painkiller strength (could be used in a negative trait to simulate long-term addiction reducing effects, etc.)
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var/chem_strength_tox = 1 // Multiplier to toxic chem strength (inc. chloral/sopo/mindbreaker/etc. thresholds)
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var/chem_strength_alcohol = 1 // Multiplier to alcohol strength; 0.5 = half, 0 = no effect at all, 2 = double, etc.
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var/chemOD_threshold = 1 // Multiplier to overdose threshold; lower = easier overdosing
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var/chemOD_mod = 1 // Damage modifier for overdose; higher = more damage from ODs
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var/alcohol_mod = 1 // Multiplier to alcohol strength; 0.5 = half, 0 = no effect at all, 2 = double, etc.
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var/pain_mod = 1 // Multiplier to pain effects; 0.5 = half, 0 = no effect (equal to NO_PAIN, really), 2 = double, etc.
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var/spice_mod = 1 // Multiplier to spice/capsaicin/frostoil effects; 0.5 = half, 0 = no effect (immunity), 2 = double, etc.
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var/trauma_mod = 1 // Affects traumatic shock (how fast pain crit happens). 0 = no effect (immunity to pain crit), 2 = double etc.Overriden by "can_feel_pain" var
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@@ -71,6 +71,7 @@
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name_language = LANGUAGE_UNATHI
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species_language = LANGUAGE_UNATHI
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health_hud_intensity = 2.5
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chem_strength_alcohol = 0.75
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min_age = 32
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max_age = 260
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@@ -195,6 +196,7 @@
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name_language = LANGUAGE_SIIK
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species_language = LANGUAGE_SIIK
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health_hud_intensity = 2.5
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chem_strength_alcohol = 1.25
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min_age = 17
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max_age = 80
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@@ -293,6 +295,7 @@
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species_language = LANGUAGE_SKRELLIAN
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assisted_langs = list(LANGUAGE_EAL, LANGUAGE_TERMINUS, LANGUAGE_ROOTLOCAL, LANGUAGE_ROOTGLOBAL, LANGUAGE_VOX)
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health_hud_intensity = 2
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chem_strength_alcohol = 5
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water_movement = -3
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@@ -500,6 +503,7 @@
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show_ssd = "completely quiescent"
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health_hud_intensity = 2.5
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item_slowdown_mod = 0.1
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chem_strength_alcohol = 0
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num_alternate_languages = 2
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name_language = LANGUAGE_ROOTLOCAL
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