mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-16 21:22:40 +00:00
Updates Part Five
This commit is contained in:
@@ -28,7 +28,12 @@
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var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
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var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/light_strength = 0
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// Damage of the chassis. If the chassis takes too much damage it will break apart.
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var/damage = 0 // Current damage level
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var/broken_damage = 50 // Damage level at which the computer ceases to operate
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var/max_damage = 100 // Damage level at which the computer breaks apart.
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// Important hardware (must be installed for computer to work)
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var/obj/item/weapon/computer_hardware/processor_unit/processor_unit // CPU. Without it the computer won't run. Better CPUs can run more programs at once.
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@@ -59,6 +64,22 @@
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proc_eject_id(usr)
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// Eject ID card from computer, if it has ID slot with card inside.
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/obj/item/modular_computer/verb/eject_usb()
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set name = "Eject Portable Device"
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set category = "Object"
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set src in view(1)
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if(usr.incapacitated() || !istype(usr, /mob/living))
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usr << "<span class='warning'>You can't do that.</span>"
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return
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if(!Adjacent(usr))
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usr << "<span class='warning'>You can't reach it.</span>"
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return
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proc_eject_usb(usr)
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/obj/item/modular_computer/proc/proc_eject_id(mob/user)
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if(!user)
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user = usr
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@@ -82,6 +103,17 @@
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update_uis()
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user << "You remove the card from \the [src]"
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/obj/item/modular_computer/proc/proc_eject_usb(mob/user)
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if(!user)
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user = usr
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if(!portable_drive)
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user << "There is no portable device connected to \the [src]."
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return
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uninstall_component(user, portable_drive)
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update_uis()
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/obj/item/modular_computer/attack_ghost(var/mob/observer/dead/user)
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if(enabled)
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ui_interact(user)
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@@ -99,6 +131,13 @@
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user << "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message."
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return 1
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/obj/item/modular_computer/examine(var/mob/user)
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..()
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if(damage > broken_damage)
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user << "<span class='danger'>It is heavily damaged!</span>"
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else if(damage)
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user << "It is damaged."
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/obj/item/modular_computer/New()
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START_PROCESSING(SSobj, src)
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update_icon()
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@@ -108,7 +147,7 @@
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kill_program(1)
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/weapon/computer_hardware/CH in src.get_all_components())
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qdel(CH)
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uninstall_component(null, CH)
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return ..()
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/obj/item/modular_computer/update_icon()
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@@ -116,7 +155,9 @@
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overlays.Cut()
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if(!enabled)
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set_light(0)
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return
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set_light(light_strength)
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if(active_program)
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overlays.Add(active_program.program_icon_state ? active_program.program_icon_state : icon_state_menu)
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else
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@@ -175,9 +216,27 @@
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else
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turn_on(user)
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/obj/item/modular_computer/proc/break_apart()
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visible_message("\The [src] breaks apart!")
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var/turf/newloc = get_turf(src)
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new /obj/item/stack/material/steel(newloc, round(steel_sheet_cost/2))
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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uninstall_component(null, H)
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H.forceMove(newloc)
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if(prob(25))
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H.take_damage(rand(10,30))
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relay_qdel()
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qdel()
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/obj/item/modular_computer/proc/turn_on(var/mob/user)
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var/issynth = issilicon(user) // Robots and AIs get different activation messages.
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if(processor_unit && ((battery_module && battery_module.battery.charge) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
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if(damage > broken_damage)
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if(issynth)
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user << "You send an activation signal to \the [src], but it responds with an error code. It must be damaged."
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else
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user << "You press the power button, but the computer fails to boot up, displaying variety of errors before shutting down again."
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return
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if(processor_unit && ((battery_module && battery_module.battery.charge && battery_module.check_functionality()) || check_power_override())) // Battery-run and charged or non-battery but powered by APC.
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if(issynth)
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user << "You send an activation signal to \the [src], turning it on"
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else
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@@ -197,6 +256,10 @@
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last_power_usage = 0
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return 0
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if(damage > broken_damage)
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shutdown_computer()
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return 0
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if(active_program && active_program.requires_ntnet && !get_ntnet_status(active_program.requires_ntnet_feature)) // Active program requires NTNet to run but we've just lost connection. Crash.
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active_program.event_networkfailure(0)
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@@ -350,12 +413,13 @@
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var/mob/user = usr
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if(hard_drive)
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P = hard_drive.find_file_by_name(prog)
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P.computer = src
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if(!P || !istype(P)) // Program not found or it's not executable program.
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user << "<span class='danger'>\The [src]'s screen shows \"I/O ERROR - Unable to run program\" warning.</span>"
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return
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P.computer = src
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if(!P.is_supported_by_hardware(hardware_flag, 1, user))
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return
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@@ -378,9 +442,9 @@
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update_uis()
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// Used in following function to reduce copypaste
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/obj/item/modular_computer/proc/power_failure()
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/obj/item/modular_computer/proc/power_failure(var/malfunction = 0)
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if(enabled) // Shut down the computer
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visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY CRITICAL\" warning as it shuts down unexpectedly.</span>")
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visible_message("<span class='danger'>\The [src]'s screen flickers \"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\" warning as it shuts down unexpectedly.</span>")
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if(active_program)
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active_program.event_powerfailure(0)
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for(var/datum/computer_file/program/PRG in idle_threads)
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@@ -400,6 +464,9 @@
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power_usage += H.power_usage
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if(battery_module)
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if(!battery_module.check_functionality())
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power_failure(1)
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return
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battery_module.battery.use(power_usage * CELLRATE)
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last_power_usage = power_usage
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@@ -421,10 +488,9 @@
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user << "You insert \the [I] into \the [src]."
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return
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if(istype(W, /obj/item/weapon/paper))
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var/obj/item/weapon/paper/P = W
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if(!nano_printer)
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return
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nano_printer.load_paper(P)
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nano_printer.attackby(W, user)
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if(istype(W, /obj/item/weapon/computer_hardware))
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var/obj/item/weapon/computer_hardware/C = W
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if(C.hardware_size <= max_hardware_size)
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@@ -441,6 +507,21 @@
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relay_qdel()
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qdel(src)
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return
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if(!WT.isOn())
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user << "\The [W] is off."
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return
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if(!damage)
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user << "\The [src] does not require repairs."
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return
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user << "You begin repairing damage to \the [src]..."
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if(WT.remove_fuel(round(damage/75)) && do_after(usr, damage/10))
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damage = 0
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user << "You repair \the [src]."
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return
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if(W.is_screwdriver())
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var/list/all_components = get_all_components()
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@@ -551,13 +632,14 @@
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found = 1
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critical = 1
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if(found)
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user << "You remove \the [H] from \the [src]."
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if(user)
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user << "You remove \the [H] from \the [src]."
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H.forceMove(get_turf(src))
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H.holder2 = null
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if(critical && enabled)
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user << "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>"
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kill_program(1)
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enabled = 0
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if(user)
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user << "<span class='danger'>\The [src]'s screen freezes for few seconds and then displays an \"HARDWARE ERROR: Critical component disconnected. Please verify component connection and reboot the device. If the problem persists contact technical support for assistance.\" warning.</span>"
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shutdown_computer()
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update_icon()
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@@ -607,16 +689,16 @@
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SSnanoui.update_uis(src)
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/obj/item/modular_computer/proc/check_update_ui_need()
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var/ui_updated_needed = 0
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var/ui_update_needed = 0
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if(battery_module)
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var/batery_percent = battery_module.battery.percent()
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if(last_battery_percent != batery_percent) //Let's update UI on percent chandge
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ui_updated_needed = 1
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if(last_battery_percent != batery_percent) //Let's update UI on percent change
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ui_update_needed = 1
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last_battery_percent = batery_percent
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if(stationtime2text() != last_world_time)
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last_world_time = stationtime2text()
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ui_updated_needed = 1
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ui_update_needed = 1
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if(idle_threads.len)
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var/list/current_header_icons = list()
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@@ -629,13 +711,51 @@
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else if(!listequal(last_header_icons, current_header_icons))
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last_header_icons = current_header_icons
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ui_updated_needed = 1
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ui_update_needed = 1
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else
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for(var/x in last_header_icons|current_header_icons)
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if(last_header_icons[x]!=current_header_icons[x])
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last_header_icons = current_header_icons
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ui_updated_needed = 1
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ui_update_needed = 1
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break
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if(ui_updated_needed)
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update_uis()
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if(ui_update_needed)
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update_uis()
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/obj/item/modular_computer/proc/take_damage(var/amount, var/component_probability, var/damage_casing = 1, var/randomize = 1)
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if(randomize)
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// 75%-125%, rand() works with integers, apparently.
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amount *= (rand(75, 125) / 100.0)
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amount = round(amount)
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if(damage_casing)
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damage += amount
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damage = between(0, damage, max_damage)
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if(component_probability)
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for(var/obj/item/weapon/computer_hardware/H in get_all_components())
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if(prob(component_probability))
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H.take_damage(round(amount / 2))
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if(damage >= max_damage)
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break_apart()
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// Stronger explosions cause serious damage to internal components
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// Minor explosions are mostly mitigitated by casing.
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/obj/item/modular_computer/ex_act(var/severity)
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take_damage(rand(100,200) / severity, 30 / severity)
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// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
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/obj/item/modular_computer/emp_act(var/severity)
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take_damage(rand(100,200) / severity, 50 / severity, 0)
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// "Stun" weapons can cause minor damage to components (short-circuits?)
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// "Burn" damage is equally strong against internal components and exterior casing
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// "Brute" damage mostly damages the casing.
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/obj/item/modular_computer/bullet_act(var/obj/item/projectile/Proj)
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switch(Proj.damage_type)
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if(BRUTE)
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take_damage(Proj.damage, Proj.damage / 2)
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if(HALLOSS)
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take_damage(Proj.damage, Proj.damage / 3, 0)
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if(BURN)
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take_damage(Proj.damage, Proj.damage / 1.5)
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@@ -11,10 +11,10 @@
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var/obj/machinery/modular_computer/machinery_computer = null
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/obj/item/modular_computer/processor/Destroy()
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. = ..()
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if(machinery_computer && (machinery_computer.cpu == src))
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machinery_computer.cpu = null
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machinery_computer = null
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return ..()
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// Due to how processes work, we'd receive two process calls - one from machinery type and one from our own type.
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// Since we want this to be in-sync with machinery (as it's hidden type for machinery-based computers) we'll ignore
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@@ -25,6 +25,12 @@
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else
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return
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/obj/item/modular_computer/processor/examine(var/mob/user)
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if(damage > broken_damage)
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user << "<span class='danger'>It is heavily damaged!</span>"
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else if(damage)
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user << "It is damaged."
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// Power interaction is handled by our machinery part, due to machinery having APC connection.
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/obj/item/modular_computer/processor/handle_power()
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if(machinery_computer)
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@@ -40,6 +46,8 @@
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hardware_flag = machinery_computer.hardware_flag
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max_hardware_size = machinery_computer.max_hardware_size
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steel_sheet_cost = machinery_computer.steel_sheet_cost
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max_damage = machinery_computer._max_damage
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broken_damage = machinery_computer._break_damage
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/obj/item/modular_computer/processor/relay_qdel()
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qdel(machinery_computer)
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@@ -110,7 +118,7 @@
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/obj/item/modular_computer/processor/get_all_components()
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var/list/all_components = ..()
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if(machinery_computer.tesla_link)
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if(machinery_computer && machinery_computer.tesla_link)
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all_components.Add(machinery_computer.tesla_link)
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return all_components
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@@ -6,4 +6,5 @@
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icon_state_menu = "menu"
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hardware_flag = PROGRAM_TABLET
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max_hardware_size = 1
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w_class = 2
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w_class = 2
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light_strength = 2 // Same as PDAs
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@@ -20,10 +20,13 @@
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var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'.
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var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
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var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
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var/light_strength = 0 // Light luminosity when turned on
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var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
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var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
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var/_max_damage = 100
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var/_break_damage = 50
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var/obj/item/weapon/computer_hardware/tesla_link/tesla_link // Tesla Link component of this computer. Allows remote charging from nearest APC.
|
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var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
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@@ -42,7 +45,9 @@
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if(!cpu || !cpu.enabled)
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if (!(stat & NOPOWER) || battery_powered)
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overlays.Add(screen_icon_screensaver)
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set_light(0)
|
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return
|
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set_light(light_strength)
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if(cpu.active_program)
|
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overlays.Add(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu)
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else
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@@ -57,15 +62,35 @@
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if(cpu)
|
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cpu.eject_id()
|
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|
||||
// Eject ID card from computer, if it has ID slot with card inside.
|
||||
/obj/machinery/modular_computer/verb/eject_usb()
|
||||
set name = "Eject Portable Device"
|
||||
set category = "Object"
|
||||
set src in view(1)
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||||
|
||||
if(cpu)
|
||||
cpu.eject_usb()
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/obj/machinery/modular_computer/New()
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..()
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cpu = new(src)
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||||
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||||
/obj/machinery/modular_computer/Destroy()
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if(cpu)
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qdel(cpu)
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cpu = null
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||||
return ..()
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||||
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||||
// On-click handling. Turns on the computer if it's off and opens the GUI.
|
||||
/obj/machinery/modular_computer/attack_hand(mob/user)
|
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if(cpu)
|
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cpu.attack_self(user) // CPU is an item, that's why we route attack_hand to attack_self
|
||||
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||||
/obj/machinery/modular_computer/examine(var/mob/user)
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. = ..()
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if(cpu)
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cpu.examine(user)
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|
||||
// Process currently calls handle_power(), may be expanded in future if more things are added.
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||||
/obj/machinery/modular_computer/process()
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||||
if(cpu)
|
||||
@@ -80,9 +105,9 @@
|
||||
return null
|
||||
|
||||
// Used in following function to reduce copypaste
|
||||
/obj/machinery/modular_computer/proc/power_failure()
|
||||
/obj/machinery/modular_computer/proc/power_failure(var/malfunction = 0)
|
||||
if(cpu && cpu.enabled) // Shut down the computer
|
||||
visible_message("<span class='danger'>\The [src]'s screen flickers [cpu.battery_module ? "\"BATTERY CRITICAL\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
|
||||
visible_message("<span class='danger'>\The [src]'s screen flickers [cpu.battery_module ? "\"BATTERY [malfunction ? "MALFUNCTION" : "CRITICAL"]\"" : "\"EXTERNAL POWER LOSS\""] warning as it shuts down unexpectedly.</span>")
|
||||
if(cpu)
|
||||
cpu.shutdown_computer(0)
|
||||
battery_powered = 0
|
||||
@@ -94,7 +119,7 @@
|
||||
if(cpu.battery_module && cpu.battery_module.battery.charge <= 0) // Battery-run but battery is depleted.
|
||||
power_failure()
|
||||
return 0
|
||||
else if(!cpu.battery_module && (!powered() || !tesla_link || !tesla_link.enabled)) // Not battery run, but lacking APC connection.
|
||||
else if(!cpu.battery_module && (!powered() || !tesla_link || !tesla_link.enabled || !tesla_link.check_functionality())) // Not battery run, but lacking APC connection.
|
||||
power_failure()
|
||||
return 0
|
||||
else if(stat & NOPOWER)
|
||||
@@ -111,7 +136,7 @@
|
||||
power_usage += CH.power_usage
|
||||
|
||||
// Wireless APC connection exists.
|
||||
if(tesla_link && tesla_link.enabled)
|
||||
if(tesla_link && tesla_link.enabled && tesla_link.check_functionality())
|
||||
idle_power_usage = power_usage
|
||||
active_power_usage = idle_power_usage + 100 // APCLink only charges at 100W rate, but covers any power usage.
|
||||
use_power = 1
|
||||
@@ -127,6 +152,9 @@
|
||||
else // No wireless connection run only on battery.
|
||||
use_power = 0
|
||||
if (cpu.battery_module)
|
||||
if(!cpu.battery_module.check_functionality())
|
||||
power_failure(1)
|
||||
return
|
||||
cpu.battery_module.battery.use(power_usage * CELLRATE)
|
||||
cpu.last_power_usage = power_usage
|
||||
|
||||
@@ -141,4 +169,25 @@
|
||||
/obj/machinery/modular_computer/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
|
||||
if(cpu)
|
||||
return cpu.attackby(W, user)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
|
||||
// Stronger explosions cause serious damage to internal components
|
||||
// Minor explosions are mostly mitigitated by casing.
|
||||
/obj/machinery/modular_computer/ex_act(var/severity)
|
||||
if(cpu)
|
||||
cpu.ex_act(severity)
|
||||
|
||||
// EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components
|
||||
/obj/machinery/modular_computer/emp_act(var/severity)
|
||||
if(cpu)
|
||||
cpu.emp_act(severity)
|
||||
|
||||
// "Stun" weapons can cause minor damage to components (short-circuits?)
|
||||
// "Burn" damage is equally strong against internal components and exterior casing
|
||||
// "Brute" damage mostly damages the casing.
|
||||
/obj/machinery/modular_computer/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(cpu)
|
||||
cpu.bullet_act(Proj)
|
||||
|
||||
|
||||
|
||||
@@ -14,6 +14,9 @@
|
||||
base_active_power_usage = 500
|
||||
max_hardware_size = 3
|
||||
steel_sheet_cost = 20
|
||||
light_strength = 4
|
||||
_max_damage = 300
|
||||
_break_damage = 150
|
||||
|
||||
/obj/machinery/modular_computer/console/buildable/New()
|
||||
..()
|
||||
|
||||
@@ -60,6 +60,9 @@
|
||||
base_idle_power_usage = 25
|
||||
base_active_power_usage = 200
|
||||
max_hardware_size = 2
|
||||
light_strength = 3
|
||||
_max_damage = 200
|
||||
_break_damage = 100
|
||||
|
||||
/obj/machinery/modular_computer/laptop/buildable/New()
|
||||
..()
|
||||
|
||||
Reference in New Issue
Block a user