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Fixes #8473
..() doesn't really do anything meaningful, so it always returned null. Left it there just in case, but at least now it doesn't stop un-lightening.
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@@ -355,9 +355,8 @@
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seed.do_sting(H,src,pick("r_hand","l_hand"))
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/obj/item/weapon/reagent_containers/food/snacks/grown/dropped(mob/user)
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if(!..() || !seed)
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return
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if(seed.get_trait(TRAIT_BIOLUM))
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..()
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if(seed && seed.get_trait(TRAIT_BIOLUM))
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user.SetLuminosity(user.luminosity - seed.get_trait(TRAIT_BIOLUM))
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SetLuminosity(seed.get_trait(TRAIT_BIOLUM))
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