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Merge branch 'dev' into ofChemistryAndStuff
Conflicts: code/game/objects/effects/chem/chemsmoke.dm code/modules/customitems/item_defines.dm code/modules/projectiles/guns/launcher/syringe_gun.dm code/modules/reagents/Chemistry-Holder.dm code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm code/modules/reagents/reagent_containers/food/drinks.dm code/modules/reagents/reagent_containers/pill.dm maps/exodus-1.dmm
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@@ -102,6 +102,11 @@
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H << "<span class='notice'>You have a monitor for a head, where do you think you're going to put that?</span>"
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return 1
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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self_feed_message(user)
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reagents.trans_to_mob(user, amount_per_transfer_from_this, CHEM_INGEST)
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feed_sound(user)
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@@ -113,6 +118,11 @@
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H << "<span class='notice'>They have a monitor for a head, where do you think you're going to put that?</span>"
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return
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var/obj/item/blocked = H.check_mouth_coverage()
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if(blocked)
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user << "<span class='warning'>\The [blocked] is in the way!</span>"
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return
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other_feed_message_start(user, target)
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if(!do_mob(user, target))
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