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-Added missing icon_states for vault door.
-Added sprites for second- and third-tier portable generators. -Changed vault area name. -Added frame sprites for vending machines(suggested build sequence: frame, wrench, wires, circuit board, screwdriver, 2x glass sheets, screwdriver) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1255 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -775,7 +775,7 @@ proc/process_ghost_teleport_locs()
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icon_state = "detective"
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/area/security/nuke_storage
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name = "Heads Vault"
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name = "Vault"
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icon_state = "nuke_storage"
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/area/security/checkpoint
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@@ -174,12 +174,14 @@ display round(lastgen) and plasmatank amount
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/obj/machinery/power/port_gen/pacman/super
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name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
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icon_state = "portgen1"
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coin_path = "/obj/item/weapon/coin/uranium"
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power_gen = 10000
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board_path = "/obj/item/weapon/circuitboard/pacman/super"
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/obj/machinery/power/port_gen/pacman/mrs
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name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
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icon_state = "portgen2"
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coin_path = "/obj/item/weapon/coin/diamond"
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power_gen = 20000
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board_path = "/obj/item/weapon/circuitboard/pacman/mrs"
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