-Added missing icon_states for vault door.

-Added sprites for second- and third-tier portable generators.
-Changed vault area name.
-Added frame sprites for vending machines(suggested build sequence: frame, wrench, wires, circuit board, screwdriver, 2x glass sheets, screwdriver)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1255 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
cagerrin@gmail.com
2011-03-23 22:19:29 +00:00
parent bfa05ef2f7
commit 109448c306
5 changed files with 3 additions and 1 deletions

View File

@@ -775,7 +775,7 @@ proc/process_ghost_teleport_locs()
icon_state = "detective"
/area/security/nuke_storage
name = "Heads Vault"
name = "Vault"
icon_state = "nuke_storage"
/area/security/checkpoint

View File

@@ -174,12 +174,14 @@ display round(lastgen) and plasmatank amount
/obj/machinery/power/port_gen/pacman/super
name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
icon_state = "portgen1"
coin_path = "/obj/item/weapon/coin/uranium"
power_gen = 10000
board_path = "/obj/item/weapon/circuitboard/pacman/super"
/obj/machinery/power/port_gen/pacman/mrs
name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
icon_state = "portgen2"
coin_path = "/obj/item/weapon/coin/diamond"
power_gen = 20000
board_path = "/obj/item/weapon/circuitboard/pacman/mrs"