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Tweaks energy weapons (part I?)
Adjusts the fire delays, charge levels and recharge speeds of many energy weapons. Adjusts the damage of several types of energy beams. Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match. Converts a few weapon-related booleans to use TRUE/FALSE. Fixes formatting of some weapon fire modes.
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@@ -74,7 +74,7 @@
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Shotgun crate"
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access = access_armory
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/datum/supply_pack/munitions/shotgunsemi
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name = "Weapons - Semi-Automatic Shotgun crate"
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contains = list(
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@@ -96,11 +96,11 @@
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access = access_armory
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/datum/supply_pack/munitions/burstlaser
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name = "Weapons - Burst laser"
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name = "Weapons - Burst Energy Gun"
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contains = list(/obj/item/gun/energy/gun/burst = 2)
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cost = 50
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containertype = /obj/structure/closet/crate/secure/lawson
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containername = "Burst laser crate"
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containername = "Burst Energy Gun crate"
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access = access_armory
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/datum/supply_pack/munitions/ionweapons
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@@ -248,4 +248,4 @@
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cost = 50
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Energy ammunition crate"
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access = access_security
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access = access_security
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