Tweaks energy weapons (part I?)

Adjusts the fire delays, charge levels and recharge speeds of many energy weapons.

Adjusts the damage of several types of energy beams.

Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match.

Converts a few weapon-related booleans to use TRUE/FALSE.

Fixes formatting of some weapon fire modes.
This commit is contained in:
Frenjo
2023-07-24 00:51:19 +01:00
parent 9a8d1bd12b
commit 10e11ae4c9
8 changed files with 89 additions and 78 deletions
+4 -4
View File
@@ -74,7 +74,7 @@
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Shotgun crate"
access = access_armory
/datum/supply_pack/munitions/shotgunsemi
name = "Weapons - Semi-Automatic Shotgun crate"
contains = list(
@@ -96,11 +96,11 @@
access = access_armory
/datum/supply_pack/munitions/burstlaser
name = "Weapons - Burst laser"
name = "Weapons - Burst Energy Gun"
contains = list(/obj/item/gun/energy/gun/burst = 2)
cost = 50
containertype = /obj/structure/closet/crate/secure/lawson
containername = "Burst laser crate"
containername = "Burst Energy Gun crate"
access = access_armory
/datum/supply_pack/munitions/ionweapons
@@ -248,4 +248,4 @@
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Energy ammunition crate"
access = access_security
access = access_security