Tweaks energy weapons (part I?)

Adjusts the fire delays, charge levels and recharge speeds of many energy weapons.

Adjusts the damage of several types of energy beams.

Renames the "burst laser" to the "burst energy gun". Also updates the cargo ordering console's entry to match.

Converts a few weapon-related booleans to use TRUE/FALSE.

Fixes formatting of some weapon fire modes.
This commit is contained in:
Frenjo
2023-07-24 00:51:19 +01:00
parent 9a8d1bd12b
commit 10e11ae4c9
8 changed files with 89 additions and 78 deletions
+6 -6
View File
@@ -131,8 +131,8 @@
impact_type = /obj/effect/projectile/impact/laser_em
/obj/item/projectile/beam/heavylaser/cannon
damage = 80
armor_penetration = 50
damage = 75
armor_penetration = 40
light_color = "#FF0D00"
hud_state = "laser_overcharge"
@@ -140,8 +140,8 @@
name = "xray beam"
icon_state = "xray"
fire_sound = 'sound/weapons/eluger.ogg'
damage = 25
armor_penetration = 50
damage = 35
armor_penetration = 60
light_color = "#00CC33"
hud_state = "laser_sniper"
@@ -265,8 +265,8 @@
name = "sniper beam"
icon_state = "xray"
fire_sound = 'sound/weapons/gauss_shoot.ogg'
damage = 50
armor_penetration = 10
damage = 45
armor_penetration = 20
light_color = "#00CC33"
hud_state = "laser_sniper"