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https://github.com/PolarisSS13/Polaris.git
synced 2026-01-06 07:22:42 +00:00
Fixes wallets, makes CMC use alt-titles, actually remove dead block
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@@ -563,6 +563,7 @@ var/global/datum/controller/occupations/job_master
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var/obj/item/device/pda/pda = locate(/obj/item/device/pda,H)
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pda.owner = H.real_name
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pda.ownjob = C.assignment
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pda.ownrank = C.rank
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pda.name = "PDA-[H.real_name] ([pda.ownjob])"
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return 1
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@@ -85,17 +85,9 @@
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crewmemberData["fire"] = round(H.getFireLoss(), 1)
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crewmemberData["brute"] = round(H.getBruteLoss(), 1)
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crewmemberData["name"] = "Unknown"
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crewmemberData["rank"] = "Unknown"
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if(H.wear_id)
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if(istype(H.wear_id, /obj/item/weapon/card/id) )
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var/obj/item/weapon/card/id/I = H.wear_id
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crewmemberData["name"] = I.registered_name
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crewmemberData["rank"] = I.rank
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else if(istype(H.wear_id, /obj/item/device/pda) )
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var/obj/item/device/pda/P = H.wear_id
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crewmemberData["name"] = (P.id ? P.id.registered_name : P.owner)
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crewmemberData["rank"] = (P.id ? P.id.rank : P.ownjob)
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crewmemberData["name"] = H.get_authentification_name(if_no_id="Unknown")
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crewmemberData["rank"] = H.get_authentification_rank(if_no_id="Unknown", if_no_job="No Job")
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crewmemberData["assignment"] = H.get_assignment(if_no_id="Unknown", if_no_job="No Job")
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var/area/A = get_area(H)
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crewmemberData["area"] = sanitize(A.name)
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@@ -58,7 +58,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
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var/list/update_every_five = list(3, 41, 433, 46, 47, 48, 49) // These we update every 5 ticks
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var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
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var/ownjob = null //related to above
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var/ownjob = null //related to above - this is assignment (potentially alt title)
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var/ownrank = null // this one is rank, never alt title
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var/obj/item/device/paicard/pai = null // A slot for a personal AI device
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@@ -223,9 +224,13 @@ var/global/list/obj/item/device/pda/PDAs = list()
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detonate = 0
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/obj/item/device/pda/ai/proc/set_name_and_job(newname as text, newjob as text)
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/obj/item/device/pda/ai/proc/set_name_and_job(newname as text, newjob as text, newrank as null|text)
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owner = newname
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ownjob = newjob
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if(newrank)
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ownrank = newrank
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else
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ownrank = ownjob
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name = newname + " (" + ownjob + ")"
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@@ -602,6 +607,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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id_check(U, 1)
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if("UpdateInfo")
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ownjob = id.assignment
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ownrank = id.rank
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name = "PDA-[owner] ([ownjob])"
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if("Eject")//Ejects the cart, only done from hub.
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if (!isnull(cartridge))
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@@ -1133,6 +1139,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
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if(!owner)
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owner = idcard.registered_name
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ownjob = idcard.assignment
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ownrank = idcard.rank
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name = "PDA-[owner] ([ownjob])"
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user << "<span class='notice'>Card scanned.</span>"
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else
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@@ -263,40 +263,52 @@
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var/obj/vehicle/V = AM
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V.RunOver(src)
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// Get rank from ID, ID inside PDA, PDA, ID in wallet, etc.
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/mob/living/carbon/human/proc/get_authentification_rank(var/if_no_id = "No id", var/if_no_job = "No job")
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var/obj/item/device/pda/pda = wear_id
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if (istype(pda))
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if (pda.id)
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return pda.id.rank
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else
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return pda.ownrank
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else
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var/obj/item/weapon/card/id/id = get_idcard()
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if(id)
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return id.rank ? id.rank : if_no_job
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else
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return if_no_id
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//gets assignment from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/mob/living/carbon/human/proc/get_assignment(var/if_no_id = "No id", var/if_no_job = "No job")
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var/obj/item/device/pda/pda = wear_id
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var/obj/item/weapon/card/id/id = wear_id
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if (istype(pda))
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if (pda.id && istype(pda.id, /obj/item/weapon/card/id))
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. = pda.id.assignment
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if (pda.id)
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return pda.id.assignment
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else
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. = pda.ownjob
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else if (istype(id))
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. = id.assignment
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return pda.ownjob
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else
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return if_no_id
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if (!.)
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. = if_no_job
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return
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var/obj/item/weapon/card/id/id = get_idcard()
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if(id)
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return id.assignment ? id.assignment : if_no_job
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else
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return if_no_id
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//gets name from ID or ID inside PDA or PDA itself
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//Useful when player do something with computers
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/mob/living/carbon/human/proc/get_authentification_name(var/if_no_id = "Unknown")
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var/obj/item/device/pda/pda = wear_id
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var/obj/item/weapon/card/id/id = wear_id
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if (istype(pda))
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if (pda.id)
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. = pda.id.registered_name
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return pda.id.registered_name
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else
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. = pda.owner
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else if (istype(id))
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. = id.registered_name
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return pda.owner
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else
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return if_no_id
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return
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var/obj/item/weapon/card/id/id = get_idcard()
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if(id)
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return id.registered_name
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else
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return if_no_id
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//repurposed proc. Now it combines get_id_name() and get_face_name() to determine a mob's name variable. Made into a seperate proc as it'll be useful elsewhere
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/mob/living/carbon/human/proc/get_visible_name()
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