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Conflict fix.
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@@ -60,9 +60,10 @@ var/global/vox_tick = 1
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var/obj/item/weapon/card/id/syndicate/W = new(src)
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W.name = "[real_name]'s Legitimate Human ID Card"
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W.icon_state = "id"
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W.access = list(access_cent_general, access_cent_specops, access_cent_living, access_cent_storage, access_syndicate)
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W.access = list(access_syndicate)
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W.assignment = "Trader"
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W.registered_name = real_name
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W.registered_user = src
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equip_to_slot_or_del(W, slot_wear_id)
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var/obj/item/weapon/implant/cortical/I = new(src)
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@@ -75,6 +76,7 @@ var/global/vox_tick = 1
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if(ticker.mode && ( istype( ticker.mode,/datum/game_mode/heist ) ) )
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var/datum/game_mode/heist/M = ticker.mode
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M.cortical_stacks += I
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M.raiders[mind] = I
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vox_tick++
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if (vox_tick > 4) vox_tick = 1
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